03-04-2013, 08:36 AM | #31 | |||||||
Banned
Join Date: Apr 2008
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Re: Magical Flight Hazards and Other Considerations
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Ride for half an hour in the back of a pick-up truck at in an ambient air temperature of 15C and you'll be pretty uncomfortable unless you're well clothed. Quote:
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03-04-2013, 09:23 AM | #32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Magical Flight Hazards and Other Considerations
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You will suffer a large prompt vision penalty -- i.e. the moment you start flying at 80 mph, you won't be able to see much. On the other hand, this is such an obvious penalty that I suspect protection from it is included in the Hawk Flight spell, or Hawk Flight would be nearly unusable. |
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03-04-2013, 11:14 PM | #33 |
Join Date: Mar 2005
Location: Middletown, CT.
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Re: Magical Flight Hazards and Other Considerations
If they are fkying over deserts than the weather hazards i mentioned would still apply it's just they would be less likely and more likely to take them by suprise. In a subtropical desert percipitation will sometimes evaporate before hits the ground and the cold of night/early morning will also likely bring a risk of hypothermia and Ice.
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03-07-2013, 03:17 AM | #34 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
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Weather sounds like it covers a multitude of things, some of which I have little knowledge about. How different are the hazards of weather at 1,000-2,000 feet from those of ground level? What are the primary weather hazards in terrain much like the Mediterranean-climate parts of Iraq? So I am informed.
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03-07-2013, 03:24 AM | #35 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
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Flying goggles probably appeal to the player of the keen flier PC, but they would clash very badly with the aesthetics of some of the other PCs. Those would be such people as a knight who looks like a rugby player with the potential to play leading man roles in Hollywood, wears plate or dragonscale armour and likes to leave his head exposed or at least wear only an open-face helmet so his handsome face is visible. Oh, and an eastern nobleman in gleaming orichalum breastplate who covers half his face with an alabaster mask where dragonic acid scarred him.
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03-07-2013, 04:02 AM | #36 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
In a world where Dispel Magic targeted at champions is a frequent occurance, it might pose a rather sizable risk. Granted, no bigger than the Boots of Flying do on their own while in use, but unlike the boots, the helmet would be in constant use. Instead of the Dispel removing a few bonuses or protections, it would make the wearer completely blind. Which is bad.
As something only used while flying, though, it should be fine. Quote:
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03-07-2013, 04:07 AM | #37 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Magical Flight Hazards and Other Considerations
The scarey is probably going the be a dust/sand storm. Storm winds caring highly abrasive sand.
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03-07-2013, 04:14 AM | #38 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
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03-07-2013, 04:15 AM | #39 |
Join Date: Mar 2006
Location: Iceland*
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Re: Magical Flight Hazards and Other Considerations
Yes, I had thought that something like the khamsin would be a terrifying threat while flying. I don't know how common they are or how far they can be expected to blow inland from the actual desert.
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03-07-2013, 05:46 AM | #40 |
Join Date: Aug 2007
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Re: Magical Flight Hazards and Other Considerations
How common is it that people fly around in your campaign? If it is exceptional, then people will certainly take notice. The local authorities may seek to take control of the character and use him for surveillance, people may pester him with requests ("fly me to the capital!"), and people with secrets on the ground may not appreciate the airborne interference.
Flying around like that may be raising that character's profile way too much. |
Tags |
fantasy, gurps magic, powers |
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