09-15-2017, 02:10 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Combat Utility of Create Fire?
Though of course create fire only does 1d-1 damage for a full turn, 1d-3 for a partial turn, so against armored combatants it isn't very significant on a combat time scale.
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09-15-2017, 02:44 PM | #12 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat Utility of Create Fire?
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There's also the fact that you are probably going to set their stuff on fire, which eventually includes their aketetons which means armor will no longer protect them. |
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09-15-2017, 02:47 PM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Combat Utility of Create Fire?
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09-15-2017, 02:52 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Combat Utility of Create Fire?
Stuff can catch on fire during a combat, Fright Checks for being on fire have immediate affects, and of course if you cast Essential Fire instead of Create Fire and then follow up with Fast Fire, they will need a lot of DR to ignore it.
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09-15-2017, 02:59 PM | #15 |
Join Date: Aug 2015
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Re: Combat Utility of Create Fire?
Also must not forget that being on fire is rather distracting; -2 to effective DX as per p. B434. That alone can be a more significant tactical factor than the damage.
(Incidentally, I've often wondered why the penalty is only given for DX. Surely mental tasks are also harder when distracted.) Last edited by Bicorn; 09-15-2017 at 03:02 PM. |
09-16-2017, 02:02 AM | #16 |
Join Date: Sep 2017
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Re: Combat Utility of Create Fire?
Well, the rules regarding the hex radius was quite specific in the Magic book, at least in my opinion. It didn't really give wiggle room for another interpretation, but of course I could be wrong.
Bruno, I actually found that thread via the search engine but wasn't sure if the player could ready an action to chase an enemy around for full fire effect! I'm also acquainted with the Flaming Sphere :D One of the players used it in the most recent campaign. About the Grease and Glue combos - love them! But surely a GM can't rule that fire cancels out such spells, burning them out or whatever? Or could he? EDIT: It seems Essential Air can also improve fire damage a bit, if only for a short while. Stacks with Essential Flame! Last edited by FrothFrenzy; 09-16-2017 at 02:25 AM. |
09-16-2017, 04:28 AM | #17 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Combat Utility of Create Fire?
Add in Essential Air for an additional +1/die
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09-16-2017, 04:55 AM | #18 | ||||
Join Date: Aug 2009
Location: Poland
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Re: Combat Utility of Create Fire?
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09-16-2017, 07:50 AM | #19 |
Join Date: Feb 2014
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Re: Combat Utility of Create Fire?
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09-16-2017, 08:18 AM | #20 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Combat Utility of Create Fire?
If they have the ability to move. It sticks around for a minute, so you can use it to control the battlefield. There is also the shape fire stunt mentioned.
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