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Old 01-02-2013, 09:35 PM   #1
Stripe
 
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Join Date: Nov 2005
Location: Midwest, USA
Default [OOC] Dungeon Fantasy -- Gorefest Dungeon

Greetings!

Looking to start a really quick dungeon to help me balance combat encounters for a generic, standard Dungeon Fantasy party of three to five player characters. Casual posting rate, but I'd like to see a post a day out of everyone including myself.

To be clear, I'd like to run a very plain hack-and-slash dungeon with very little role playing, no background story or creative descriptions, and really no rhyme or reason for monster, treasure or trap placement.

Here's an example of the first floor: http://img834.imageshack.us/img834/8131/gorefest5.jpg

Besides fun, the main reason I'm running this is to get some experience as a GM in regards to combat balance. There will be some traps, too, to test their effectiveness and lethality.


Character Creation:

Please use only the Basic Set, Magic, and DF 1-3. Please do not use other sources, including Pyramid or other DF or GURPS books such as Low Tech or Martial Arts.

Characters are to be created on the standard 250 point budget with a -50/-5-point disadvantage limit.

Follow the templates to the letter.

Please, please, please try to create very generic characters representative of beginner player knowledge, not super munchkins to astound the most experienced GURPS scholar. Remember, I'm trying to balance combat encounters so incredibly clever (or terrible) builds won't help me. Yes, you can make a Dwarf knight. Yes you can make a Pixie wizard or scout. But please, show some restraint and have some sense about it. We don't need any "monkey" builds; dodge/parry monkeys especially.

We need a Knight, a Wizard and a Thief. After that, I'd like to see a good, balanced team of five PC's.

You CAN play more than one character, but wait until your first submission is accepted before submitting another.

There quite possibly will be PC advancement, most likely in the form of, "You get 10 character points to spend as you like and $20,000."

There will be treasure. Perhaps a lot if this pans out.


Prizes:

First to submit a finished character and be accepted: 10 character points or third place prize.

Second to submit a finished character and be accepted: 5 character points for use on skills or third place prize.

Third to submit a finished character and be accepted: One weapon from the Basic Set or DF 1 appropriate for your character that is also of fine quality (+2 to +9 CF). First place winners who take this option can chose up to +30 CF of weapon modifiers instead, and second place up to +20 CF.

Fourth to submit a finished character and be accepted: A 1-point Bless spell (Magic, p. 129) enchanted onto an item of choice -- item sold separately!


Thanks for considering and I hope to see you in the Gorefest Dungeon!
__________________
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"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman

Last edited by Stripe; 01-23-2013 at 09:48 PM.
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Old 01-02-2013, 09:49 PM   #2
zoncxs
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

I am interested, thinking knight or thief.

Here is my knight:

Name: Sir Hfuhruhurr
Race: Human

Attributes [135]
ST 16 [40] (ST includes +2 from 'Extra ST')
DX 15 [80] (DX includes +1 from 'Extra DX')
IQ 10
HT 13 [30]
HP 16
Will 10
Per 10
FP 13

Basic Lift 51
Damage 1d+1/2d+2

Basic Speed 6.25 [-15]
Basic Move 6
Ground Move 6
Water Move 1


Social Background
TL: 3 [0]
Cultural Familiarities:
Languages: Common (Native) [0].


Advantages [96]

Born War-Leader (2) [10]
Combat Reflexes [15]
Extra DX (1) (Affects DX) [20]
Extra ST (2) (Affects ST) [20]
Fearlessness (2) [4]
Fit [5]
High Pain Threshold [10]
Rapid Healing [5]
Signature Gear (Fortified lightened enchanted Scale armor) ($500) [1]
Signature Gear (Throwing Axe) ($500) [1]
Signature Gear (Fine Orichalcum Thrusting Broadsword) ($2,500) [5]


Disadvantages [-35]

Bloodlust (12 or less) [-10]
Obsession (Slay a specific type of monster) (12 or less) [-5]
Overconfidence (12 or less) [-5]
Sense of Duty (Adventuring companions) [-5]
Vow (Never refuse a challenge to combat) [-10]


Quirks [-5]

Alcohol Intolerance [-1]
Attentive [-1]
Broad-Minded [-1]
Horrible Hangovers [-1]
Imaginative [-1]


Packages [0]

Knight (Dungeon Fantasy) [0]


Skills [59]

Armoury/TL4 (Melee Weapons) IQ/A - IQ+1 11 [4]
Axe/Mace DX/A - DX+1 16 [4]
Bow DX/A - DX+2 17 [8]
Brawling DX/E - DX+0 15 [1]
Broadsword DX/A - DX+3 18 [12]
Climbing DX/A - DX-1 14 [1]
Connoisseur (Weapons) IQ/A - IQ+1 11 [4]
Fast-Draw (Arrow) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Draw (Sword) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Forced Entry DX/E - DX+0 15 [1]
Hiking HT/A - HT-1 12 [1]
Knife DX/E - DX+0 15 [1]
Leadership IQ/A - IQ+1 11 [1]
includes: +2 from 'Born War-Leader'
Shield (Shield) DX/E - DX+3 18 [8]
Spear DX/A - DX-1 14 [1]
Stealth DX/A - DX-1 14 [1]
Strategy (Land) IQ/H - IQ+1 11 [2]
includes: +2 from 'Born War-Leader'
Tactics IQ/H - IQ+1 11 [2]
includes: +2 from 'Born War-Leader'
Throwing DX/A - DX+0 15 [2]
Thrown Weapon (Axe/Mace) DX/E - DX+0 15 [1]
Thrown Weapon (Spear) DX/E - DX+0 15 [1]
Wrestling DX/A - DX-1 14 [1]

Stats [135] Ads [96] Disads [-35] Quirks [-5] Skills [59] = Total [252]


Encumbrance

None(0):-------BL 51 lb.----- BM 6 yd----Dodge 10.
Light(1):-------BL 102 lb.-----BM 4 yd----Dodge 9.
Medium(2):-----BL 153 lb.-----BM 3 yd----Dodge 8.
Heavy(3):------BL 306 lb.-----BM 2 yd----Dodge 7.
X-Heavy(4):----BL 510 lb.-----BM 1 yd----Dodge 6.


Hand Weapons

1 Medium Shield LC:4 $60 Wgt:15
Bash Dam:1d+1 cr Reach:1 Parry:No ST: Skill:ST:DX-4, SK:Shield (Buckler)-2, SK:Shield (Force)-2, SK:Shield (Shield) Notes:[2,3,4]
Rush Dam:slam+2 cr Reach:1 Parry:No ST: Skill:ST:DX-4, SK:Shield (Buckler)- 2, SK:Shield (Force)-2, SK:Shield (Shield) Notes:[2,3,4]

1 Spear LC:4|4|4 $40 Wgt:4
1H Dam:1d+3 imp Reach:1* Parry:11 ST:10 Skill:SK:Spear, ST:DX-5, SK:Polearm- 4, SK:Staff-2 Notes:[1]
2H Dam:1d+4 imp Reach:1, 2* Parry:11 ST:9† Skill:SK:Spear, ST:DX-5, SK:Polearm-4, SK:Staff-2 Notes:two hands

1 Throwing Axe LC:4|4|4 $300 Wgt:4
1H Dam:2d+4 cut Reach:1 Parry:12 ST:11 Skill:SK:Axe/Mace, ST:DX-5, SK:Flail- 4, SK:Two-Handed Axe/Mace-3 Notes:[1]
2H Dam:2d+5 cut Reach:1 Parry:10 ST:10 Skill:SK:Two-Handed Axe/Mace, ST:DX- 5, SK:Axe/Mace-3, SK:Polearm-4, SK:Two-Handed Flail-4 Notes:[1]

1 Fine Orichalcum Thrusting Broadsword LC:4|4 $2400 Wgt:3
Swing Dam:2d+4 cut Reach:1 Parry:13 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4
Thrust Dam:1d+4 imp Reach:1 Parry:13 ST:10 Skill:SK:Sword!, SK:Broadsword, ST:DX-5, SK:Force Sword-4, SK:Rapier-4, SK:Saber-4, SK:Shortsword-2, SK:Two-Handed Sword-4


Ranged Weapons

1 Regular Bow (ST 16) LC:4 Dam:1d+2 imp Acc:2 Range:240 / 320 RoF:1 Shots:1(2) ST:10† Bulk:-7 Rcl:- $100 Wgt:2 Notes:[3]

1 Spear LC:4|4|4 Dam:1d+4 imp Acc:2 Range:16 / 24 RoF:1 Shots:T(1) ST:9 Bulk:-6 Rcl:- $40 Wgt:4

1 Throwing Axe LC:4|4|4 Dam:2d+4 cut Acc:2 Range:16 / 24 RoF:1 Shots:T(1) ST:11 Bulk:-3 Rcl:- $300 Wgt:4


Armor & Possessions

1 Legionary Helmet $150 Wgt:6 Location:skull, face--------------------------------DR
1 Mail Sleeves $70 Wgt:9 Location:arms-------------------------------------------DR 4/2*
1 Leather Gloves $30 Wgt:0 Location:hands---------------------------------------DR 2*
1 Fortified lightened enchanted Scale Armor $495 Wgt:26.25 Location:torso, groin---DR 5
1 Studded Leather Skirt $60 Wgt:4 Location:groin, legs----------------------------DR 3/2*
1 Boots $80 Wgt:3 Location:feet-------------------------------------------------DR 2*


1 Cornucopia Quiver $110 Wgt:0.5 Location:
1 Bodkin Cornucopia Quiver $110 Wgt:0.5 Location:

1 Backpack, Small $60 Wgt:3 Location: Torso
1 Blanket $20 Wgt:4 Location: Backpack
1 Canteen $10 Wgt:3 Location: Backpack
4 Elven Rations $60 Wgt:2 Location: Backpack
1 Personal Basics $5 Wgt:1 Location: Backpack
1 Rope, 3/8'' (per 10 yards) $5 Wgt:1.5 Location: Backpack
3 Torch $9 Wgt:3 Location: Backpack
1 Whetstone $5 Wgt:1 Location: Backpack
1 Wineskin $10 Wgt:.25 Location: Backpack
1 Potion Belt $60 Wgt: 1 Location: Torso
2 Minor Healing Potion $240 Wgt: 1 Location: Potion Belt
2 Alchemist’s Fire $200 Wgt: 2 Location: Potion Belt





DESCRIPTIONS

Potion Belt. Belt with four slots, each of which can carry
one “grenade” bottle or two potion vials. Wearer can reach
them with Ready or Fast-Draw. Padding removes risk of accidental
breakage and gives containers +2 DR vs. deliberate
attacks. $60, 1 lb.

Minor Healing Potion (Drinkable). Heals 1d HP. $120, 0.5 lb

Alchemist’s Fire (Grenade). Self-igniting sticky oil! A direct
hit causes 1d burning damage/second for 30 seconds or until
the target rolls on ground; armor DR protects at 1/5 normal.
Tossed at the ground, it creates a two-yard-radius fire (1d-1
burn/second) for 30 seconds. $100, 1 lb

money: 306

Last edited by zoncxs; 02-23-2013 at 10:53 AM.
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Old 01-02-2013, 10:09 PM   #3
ErhnamDJ
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

(Looks like zoncxs beat me by a few minutes.)

Name: Marcy le Rein
Template: Bard
Race: Human

Attributes [145]
ST 11 [10]
DX 12 [40]
IQ 14 [80]
HT 11 [10]

HP 11
Will 14
Per 14
FP 11

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 6 [5]
Basic Move 6

Social Background
TL: 3
Cultural Familiarities: Town
Languages: Common

Advantages [90]
Bardic Talent 3 [24]
Charisma 1 [5]
Musical Ability 2 [10]
Voice [10]
Telecommunication (Telesend; PM, -30%) [21]
Wealth (Wealthy) [20]

Disadvantages [-50]
Chummy [-5]
Compulsive Carousing [-5]
Sense of Duty (Adventuring Companions) [-5]
Xenophilia [-10]
Impulsiveness [-10]
Overconfidence [-5]
Curious [-5]
Odious Personal Habit (Continuous Singing) [-5]

Quirks [-5]
Dislikes Peasants
Not Particularly Fond of Elves
Smells of Cinammon
Distinctive Feature: Curly Red Hair
Incompetence (Panhandling)


Skills [43]
Acting (A) [2]-14
Diplomacy (H) IQ [1]-14†
Fast-Talk (A) IQ+1 [1]-15†
Musical Instrument (Accordian) (H) IQ [2]-15
Performance (A) IQ+1 [1]-15†
Public Speaking (A) IQ+2 [1]-16†§
Singing (E) HT+4 [1]-15†‡
Shortsword (A) DX+3 [12]-15
Throwing, both (A) DX [2]-12
Fast-Draw (Sword) (E) DX [1]-12
Stealth (A) DX [2]-12
Current Affairs (any) (E) IQ [1]-14
Savoir-Faire (High Society) (E) IQ [1]-14
Interrogation (A) IQ-1 [1]-13
Merchant (A) IQ-1 [1]-13
Propaganda (A) IQ-1 [1]-13
Musical Composition (H) IQ [1]-14‡
Carousing (E) HT [1]-11
Intimidation (A) Will-1 [1]-13
Detect Lies (H) Per-2 [1]-12
Heraldry (A) IQ-1 [1]-13
Poetry (A) IQ-1 [1]-13
Climbing (A) DX-1 [1]-11
Gesture (E) IQ [1]-14
Disguise (A) IQ-1 [1]-13
Mimicry (Speech) (H) IQ-2 [1]-12
Sex Appeal (A) HT+1 [1]-12†
Observation (A) Per-1 [1]-13

Spells [27]
Sense Life (H) IQ [1]-15
Sense Foes (H) IQ [1]-15
Sense Emotion (H) IQ [1]-15
Truthsayer (H) IQ [1]-15
Lend Language (H) IQ [1]-15
Borrow Language (H) IQ [1]-15
Mind-Reading (H) IQ [1]-15
Mind-Search (VH) IQ-1 [1]-14
Soul-Rider (H) IQ [1]-15
Control Person (H) IQ [1]-15
Keen Vision
Keen Hearing
Alertness (VH) IQ-1 [1]-14
Fear (H) IQ [1]-15
Rear Vision (H) IQ [1]-15
Foolishness (H) IQ [1]-15
Daze (H) IQ [1]-15
Mental Stun (H) IQ [1]-15
Sleep (H) IQ [1]-15
Weaken Will (H) IQ [1]-15
Strengthen Will (H) IQ [1]-15
Forgetfulness (H) IQ [1]-15
Command (H) IQ [1]-15
Emotion Control (H) IQ [1]-15
Suggestion (H) IQ [1]-15
False Memory (H) IQ [1]-15
Glib Tongue (H) IQ [1]-15

Equipment
Balanced Cutlass - $1500 - 2 lbs
Boots (p. B284) trimmed with fur [Feet] DR 2*. $320, 2.25 lbs - With Lighten and Fortify
Cloth Sleeves (p. B283) [Arms] DR 1*. $20, 1.5 lbs - With Lighten and Fortify
Steel Breastplate (p. B283) [Torso] DR 6F. $500, 18 lbs. - With Lighten and Fortify - $150
Leather Pants (p. B283) [Legs] DR 1*. $40, 2.25 lbs. - With Lighten and Fortify
One-Handed Concertina (8, p. 22) [Sack or Webbing] $200,0.5 lb
Shirt (8, p. 17) trimmed with lace [Torso, Arms] $216, 0.8 lb
Backpack, Frame (p. B288) [Torso] $100, 10 lbs
Bull’s-Eye Lantern (1, p. 26) [Sack or Backpack] $100, 2 lbs.
Delver’s Webbing (1, p. 25) [Torso] $160, 3 lbs.
Hooded Cape (8, p. 17) [Torso] Can be used as a light cloak in combat (DB 1). $22, 2.2 lbs.
Lantern Oil, 5 pints (p. B288) [Sack or Webbing] $10, 5 lbs.
Rations ×6 (p. B288) [Sack or Backpack] $12, 3 lbs.
Rope, 3/4” (10 yards) (p. B288) [Sack or Backpack] Supports 1,100 lbs. $25, 5 lbs.
Sleeping Fur (p. B288) [Sack or Backpack] $50, 8 lbs.
Saddle Horse with saddle and saddlebags $1450
$125

Stats [145] Ads [90] Disads [-50] Quirks [-5] Skills [43] Spells [27] = Total [250]
__________________
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Last edited by ErhnamDJ; 01-03-2013 at 10:03 PM.
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Old 01-03-2013, 02:42 AM   #4
Stix4armz
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Name: Jorek Ironhide
Race: Minotaur
Class: Barbarian
Height: 8'4" Weight: 400 Age: 42 SM: +1
ST: 20 [90] HP: 25 [9]
DX: 13 [60] WILL: 8 [0]
IQ: 8 [-40] PER: 12 [20]
HT: 16 [60] FP: 16 [0]

Basic Lift: 80
Damage: Thr 2d-1; Sw 3d+2
Basic Speed: 7.25 [0]
Basic Move: 8 [0]
Dodge: 10
Parry: 12
Block: N/A

Languages: Common (Native/Literate) [0]
TL: 3 [0]
Cultural Familiarity: Minotaur [0]

Advantages:
Absolute Direction [5]
Acute Hearing 2 [4]
Damage Resistance 2 (Partial, Skull Only, -70%) [3]
Damage Resistance 2 (Tough Skin, -40%) [6]
Peripheral Vision [15]
Striker (Horns; Impaling; Limited Arc, Straight Ahead, -40%; Long, +1 SM, +100%) [13]
High Pain Threshold [10]
Outdoorsman 4 [40]
Weapon Bond (Halberd) [1]
Signature Gear (Dwarven Halberd) [3]

Disadvantages:
Appearance (Hideous)* [-16]
Bad Temper (12)* [-10]
Berserk (12)* [-10]
Gigantism [0]
Social Stigma (Minority Group) [-10]
Easy to Read [-10]
Gullibility [-10]
Bloodlust (12) [-10]
Odious Personal Habit (Unrefined manners) [-5]
Sense of Duty (Adventuring Companions) [-5]
*Minotaur Racial Disadvantages

Quirks:
Chauvinistic [-1]
Dull [-1]
Humble [-1]
Proud [-1]
Staid [-1]

Skills:
Camouflage (E) IQ+4 [1] – 12‡
Navigation (Land) (A) IQ+4 [2] – 15†‡
Survival (Woodlands) (A) Per+3 [1] – 15‡
Tracking (A) Per+3 [1] – 15‡
Thrown Weapon (Axe) (E) DX+2 [4] – 15
Polearm (A) DX+5 [16] – 18§
Brawling (E) DX [1] – 13
Stealth (A) DX [2] – 13
Wrestling (A) DX [2] – 13
Mimicry (Animal Sounds) (H) IQ+2 [1] - 10‡
Naturalist (H) IQ+2 [1] - 10‡
Swimming (E) HT [1] – 16
Hiking (A) HT-1 [1] – 15
Running (A) HT-1 [1] – 15
Fishing (E) PER+4 [1] – 16‡
Intimidation (A) WILL [2] – 8
Forced Entry (E) DX [1] – 13
Climbing (A) DX-1 [1] – 12
Lifting (A) HT-1 [1] – 15
Carousing (E) HT [1] – 16
† +3 for Absolute Direction
‡ +4 for Outdoorsman 4
§ +1 for Weapon Bond

POINTS SUMMARY:
Attributes/Secondary Characteristics [199], Advantages/Perks/TL/Languages/Cultural Familiarity [100], Disadvantages/Quirks [-91], Skills/Techniques [42] – Total [250]
Unspent Points [0]

Possessions:
- Clothing -

Ordinary Clothing, $0; 2lbs [torso, arms, legs]
Partial Mail Top DR 4/2*, $150; 14lbs [torso]
Mail Loincloth DR 4/2*, $120; 12lbs [groin]

- Weapons -
Fine Dwarven Halberd, Damage: sw 5d+3 cut, sw 5d+2 imp, thr 3d imp; Reach: 2, 3*, 2, 3*, 1-3*; Parry: 0; ST:13‡, 13‡, 12‡; $SG; 18lbs
Throwing Axe x2, Damage: sw 4d+1 cut; Acc: 2; Range: x1/x1.5; RoF: 1; Shots: 1(T); $180; 12lbs

- Other Gear -
Small Backpack, $60; 3lbs [back]
• Blanket, $20, 4lbs [pack]
• Canteen, $10; 3lbs [pack]
• Personal Basics, $5; .5lbs [pack]
• (12) Rations, $24; 6lbs [pack]
• Compass, $50; 5lbs [pack]
• $381

Total Cost: $619
Total Weight: 80lbs

Backstory:

Last edited by Stix4armz; 01-03-2013 at 11:23 AM. Reason: fixed up weapon
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Old 01-03-2013, 06:41 AM   #5
Stripe
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Thanks, all, for your interest! I've scanned all three characters and enjoyed doing so. They all look great.

We really need to fill the rolls of wizard and thief. That said, I don't want to force wizard onto anyone.

Zon, would not Weapon Master be greatly beneficial?

Normally, I would make special effort to be certain bards would have equal spotlight, but for this, I make no such promise. However, I do love bards and am glad to see one!

Let's see if we can get a wizard and a thief on our roster. If not... we'll cross that bridge later.

We can start play tonight, if possible.

Thanks again!
__________________
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"How the heck am I supposed to justify that whatever I
feel like doing at any particular moment is 'in character'
if I can't say 'I'm chaotic evil!'"? —Jeff Freeman
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Old 01-03-2013, 07:29 AM   #6
zoncxs
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Quote:
Originally Posted by Stripe View Post
Thanks, all, for your interest! I've scanned all three characters and enjoyed doing so. They all look great.

We really need to fill the rolls of wizard and thief. That said, I don't want to force wizard onto anyone.

Zon, would not Weapon Master be greatly beneficial?

Normally, I would make special effort to be certain bards would have equal spotlight, but for this, I make no such promise. However, I do love bards and am glad to see one!

Let's see if we can get a wizard and a thief on our roster. If not... we'll cross that bridge later.

We can start play tonight, if possible.

Thanks again!
weapon master would be nice, but it means dropping that extra DX and ST and something else, pushing me into medium encumbrance and lowering my skills as well it would only be +2 to damage for my weapons that I have at DX+2. So I went against it in favor of higher ST :)

I won't be good for tonight since I got work till 10pm :(


EDIT:: do i get first place? :D
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Old 01-03-2013, 09:52 AM   #7
ericthered
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

I'd enjoy participating, but I don't have DF and don't intend to get it. I assume to play I'd need the templates in it? (from the "following the templates strictly" comment). If not I can give you a thief with a slight talent for magic.
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Old 01-03-2013, 10:53 AM   #8
Jovus
 
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Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Name: The Wiz (or Jim) 3 unspent points
Race: Dark One
Class: Wizard
Height: 5'8" Weight: 102 Age: 43 SM: 0
ST: 10 [0] HP: 10 [0]
DX: 12 [40] Will: 15 [0]
IQ: 15 [100] Per: 12 [-15]
HT: 11 [10] FP: 14 [9]

Basic Lift: 20
Damage: Thr 1d-2; Sw 1d
Basic Speed: 6 [5]
Basic Move: 6 [0]
Dodge: 7 (9)
Parry: 12
Block: N/A

Languages: Common (Native/Literate) [0]
TL: 3 [0]
Cultural Familiarity: Town [0]

Advantages:
Magery 6 [65]
Trading Character Points for money [5]
Dark One (Dungeon Fantasy) [20]
-Elder Gift 2
-Better Power Items
-High Manual Dexterity 2
-Night Vision 1
-Resistant to Metabolic Hazards (+3)
-Unnatural Features (Pupils are vertical slits; Fingers are tentacles)

Perks:
Psychic Guidance (Stone Missile) [1]

Disadvantages:
Curious (12 or less) [-5]
Frightens Animals [-10]
Sense of Duty (Adventuring Companions) [-5]
Skinny [-5]
Social Stigma (Excommunicated) [-10]

Quirks:
Cracks jokes about eating brains and doing other elder-thingy stuff[-1]
Interested in magical minutiae [-1]
Horrible Hangovers [-1]
Proud [-1]
"Southern" [-1]

Skills:
Alchemy/TL3 (VH) IQ-2 [2] – 15*
Cartography/TL3 (A) IQ-1 [1] – 14
First Aid (Human) (E) IQ+0 [1] – 15
Gesture (E) IQ+0 [1] – 15
Hazardous Materials/TL3 (Magical) (A) IQ-1 [1] – 14
Hidden Lore (Demon Lore) (A) IQ-1 [1] – 16*
Hidden Lore (Magical Items Lore) (A) IQ-1 [1] – 16*
Hidden Lore (Magical Writings Lore) (A) IQ [2] – 17*
Hidden Lore (Spirit Lore) (A) IQ-1 [1] – 16*
Innate Attack (Projectile) (E) DX+2 [4] - 14
Meditation (H) Will-1 [2] - 14
Occultism (A) IQ [2] - 17*
Physiology/TL3 (Elder Things) (H) IQ-2 [1] - 13
Research/TL3 (A) IQ-1 [1] - 14
Scrounging (E) Per+0 [1] - 12
Speed-Reading (A) IQ-1 [1] - 14
Staff (A) DX+2 [8] - 14
Stealth (A) DX-1 [1] – 11
Teaching (A) IQ-1 [1] – 14
Thaumatology (VH) IQ+3 [1] - 20✝
Writing (A) IQ-1 [1] - 14
* +2 from Elder Gift
✝ +6 for Magery, +2 from Elder Gift

Spells:
Apportation [1] - 19
Create Earth [1] - 19
Delay [1] -19
Detect Magic [1] - 19
Earth to Stone [1] - 19
Force Dome [1] - 19
Great Haste [2] -20
Haste [1] - 19
Ignite Fire [1] -19
Lend Energy [1] - 19
Link [1] - 19
Magic Resistance [1] - 19
Maintain Spell [2] -19
Missile Shield [2] -20
Purify Air [1] - 19
Purify Water [1] - 19
Recover Energy [2] - 20
Scryguard [1] - 19
Seek Earth [1] - 19
Seek Water [1] - 19
Seeker [1] - 19
Shape Earth [1] - 19
Shape Fire [1] - 19
Spell Shield [1] - 19
Stench [1] - 19
Stone Missile [2] - 20
Weather Dome [1] - 19

POINTS SUMMARY:
Attributes/Secondary Characteristics [149], Advantages/Perks/TL/Languages/Cultural Familiarity [110], Disadvantages/Quirks [-35 (-55)], Skills [35], Spells [36] – Total [270]
Unspent Points [4]

Possessions: $382 unspent coin
- Clothing -

Ordinary Clothing, $0; 2lbs [torso, arms, legs]
Mail Shirt DR 4/2*, $150; 16lbs [torso]
Mail Coif DR 4/2*, $55; 4lbs [skull, neck]
Heavy Leather Sleeves DR 2, $50, 2lbs [arms]
Studded Leather Skirt DR 3/2*, $60, 4lbs [groin, legs]

- Weapons -
Fine Balanced Ornate Silver-coated Dragonbone Quarterstaff (relisted below as power item), Damage: sw 1d+2 cr, thr 1d cr; Reach: 1,2 Parry: 12; ST:7 (two-handed)

- Other Gear -
Small Backpack, $60; 3lbs [back]
• Bandages, $10; 1lb [pack]
• Blanket, $20, 4lbs [pack]
• Canteen, $10; 3lbs [pack]
• Personal Basics, $5; .5lbs [pack]
• (24) Rations, $24; 6lbs [pack]
• Scribe's Kit, $50; 2lbs [pack]
Fine Balanced Ornate Silver-coated Orichalcum Quarterstaff, $2551; 4lbs [hands]
  • Staff Enchantment
  • Bless Enchantment 1
  • Power Item (FP 19)
Potion Belt, $60; 1lb [waist]
  • 3 Minor Healing Potions, $360; 1.5lb [belt]
  • 1 Paut Potion, $135; 0.5lb [belt]


Total Cost: $3500
Total Weight: 59lbs

Backstory:
Wait, what?

Last edited by Jovus; 02-25-2013 at 03:37 PM.
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Old 01-03-2013, 11:11 AM   #9
Stripe
 
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Location: Midwest, USA
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Take first, second and third place in the order posted. If you're adding the points, don't remove points from anywhere else. It's the character submitted, plus 5-10 points. :)

Eric, yes, you can, but, in addition to other skills as you see fit, you must take the following skills at these levels or higher:

Forced Entry (E) DX [1]-15; Climbing (A) DX+3 [1]-18†‡; Filch (A) DX [2]-15; Stealth (A) DX+3 [12]-18; Escape (H) DX+1 [1]-16†; Pickpocket (H) DX [2]-15§; and Lockpicking and Traps, both (A) IQ+1 [4]-14.

Acrobatics (H) DX-1 [1]-14‡; Sleight of Hand (H) DX-1 [1]-14§; Gesture (E) IQ [1]-13; Holdout, Shadowing, Smuggling, and Streetwise, all (A) IQ [2]-13; and Search and Urban Survival, both (A) Per [2]-14.

Brawling (E) DX [1]-15; Gambling (A) IQ-1 [1]-12; and Carousing (E) HT [1]-11.

We still need a Wizard. From my own personal experience, I figured the wizard would be the tough spot to fill...

Let me sweeten the deal for the wizard. If you wish to take a racial template from DF3, you may do so in addition to the starting point allocation. So, if you want to play a High Elf, you would get an additional 20 points or so. If you don't want to take a racial template, take an additional 20 points in spell skills.
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Old 01-03-2013, 11:12 AM   #10
Stix4armz
 
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Join Date: Nov 2011
Location: Lancaster, Ca
Default Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon

Since I was third I get a fine weapon, so I wanted to ask you about that. I would like to add a fine edge to my Dwarven Halberd, but that'd make it cost a lot more points in signature gear than I have to spend on it. So can I have a Dwarven Halberd protected by signature gear and have it also be fine, but not have that fine edge protected by signature gear? Or can it be protected by signature gear anyways since it was a gift for posting third? (My other alternative is to take four points out of Thrown Weapon Axe (and take those off the sheet as well) to make room for it, but I don't think I want to do that.)
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