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Old 10-25-2013, 04:25 PM   #41
Raekai
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Default Re: Dreaming of another RPM tool

Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)
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Old 10-27-2013, 04:41 PM   #42
Prince Charon
 
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by nick_coffin View Post
Done! Check out the new 'Gather' tab on the Ritual Designer tool. Also, if you use the Designer to create a ritual, you can click the 'Gather' button to transfer the cost to the Gather tool directly.
One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.
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Last edited by Prince Charon; 10-27-2013 at 05:46 PM.
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Old 10-27-2013, 05:53 PM   #43
Langy
 
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by Prince Charon View Post
One thing I like about it, is that it shows how very difficult it is to gather larger amounts of energy, without especially high skill. Trying to gather 100 energy with an effective skill of 16, for example, results nearly always in a critical failure before you finish. Skill 17 sometimes works, but the quirk-level tends to be high. 0-quirk rituals at that energy level don't tend to happen below skill 19, so far.

It shows that RPM is less unbalanced than I thought it was.

EDIT: So far, 500 energy seems to be impossible, even at skill 25. It can be done at effective skill 30, though.
You may find this interesting. It's the result from running effective skills 10 through 30 a hundred times and seeing what the average and the five-number summary is for how much energy you can gather before critically failing:

Code:
Skill   Average  Max   75th     Median   25th     Min
10       21.99    32     28     24.5     19.75      0
11       26.12    40     33     29       22         0
12       31.35    50     40     35       25.75      0
13       38.10    62     48     42.5     31.5       0
14       46.56    75     59     52       37.75      0
15       56.87    89     72     63       46         0
16       81.95   108     89     83       76        37
17       99.15   128    108    101       91.75     47
18      119.32   151    131    122.5    110.75     57
19      142.19   177    157    146      131        67
20      167.79   208    185    173.5    156.5      79
21      195.86   242    216    203      182.75     91
22      226.36   280    248    235      209.75    100
23      259.12   320    285    270      244       109
24      294.31   362    323    309      281       118
25      332.05   406    366    351.5    322.75    127
26      372.40   453    411    395.5    365.5     136
27      415.18   504    460    442.5    408       145
28      460.30   556    512    493      456       154
29      507.81   610    567    547.5    512       163
30      557.38   669    625    604.5    568.5     172
Note that you'll, on average, have less than 1 quirk any time your skill is over 15, and you'll have a bunch of quirks if your skill is less.
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Old 10-27-2013, 05:59 PM   #44
Christopher R. Rice
 
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Default Re: Dreaming of another RPM tool

I wonder if you could automate the simple Quick and Dirty rules from Thaumatology: Ritual Path Magic
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Old 10-28-2013, 12:29 AM   #45
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Default Re: Dreaming of another RPM tool

I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!
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Old 10-28-2013, 05:31 AM   #46
nick_coffin
 
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by Raekai View Post
Uh oh! Looks like the tool is broken!

When I add a modifier, it skews how the bar looks and then there is no way to check a modifier for deletion. Example. I wanted to get rid of the affliction, but I guess my HT roll wasn't as good as I thought it was. ;)
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!
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Old 10-28-2013, 06:23 AM   #47
Langy
 
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Default Re: Dreaming of another RPM tool

One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.
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Old 10-28-2013, 06:34 AM   #48
Raekai
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by nick_coffin View Post
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!
Now it's fixed! Woo! Thank you so much! :)
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Old 10-28-2013, 08:00 AM   #49
Christopher R. Rice
 
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Default Re: Dreaming of another RPM tool

Quote:
Originally Posted by nick_coffin View Post
I believe this to be fixed now.

I'm also looking at some of the other suggestions - expect to see the easy ones done in the next week or two. Thanks for your feedback!
Quote:
Originally Posted by Kalzazz View Post
I don't know if this will help or not, but since Ghostdancer asked to see the quick and dirty RPM rules in a program, I opened up Sidekicks and did it in COBOL

https://docs.google.com/document/d/1...it?usp=sharing

(its just a text document on google docs, copy paste it into your favorite program and it should compile and run nicely)

It uses system time for the seed for random numbers, so you should get different results every time you run it, fun!
I'd like to see Kalzazz's work implemented here. Also, the output to be more SJ Games like, and add the new rules in (Damage modifiers).

Quote:
Originally Posted by Langy View Post
One thing I can suggest: Don't display the scrollbar unless its needed. On my 1600x900 display, the horizontal scrollbar appears - and I really don't see the need for it.
Yes. This.
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Old 10-28-2013, 08:05 AM   #50
Langy
 
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Default Re: Dreaming of another RPM tool

Another suggestion - allow people to type in the 'level' of the modifier, rather than requiring the use of the +/- buttons. They're not terrible, but things could possibly go faster if you didn't need to do that.
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