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Old 05-04-2015, 12:14 AM   #1
Sangtraït
 
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Default Ritual Path magic

What is Ritual Path magic?
And where to find the complet rules?

Thank you!
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Old 05-04-2015, 12:45 AM   #2
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Default Re: Ritual Path magic

It is an alternative magic system to the one in the basic set, described in Monster Hunters and Thaumatology: Ritual Path Magic.
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Old 05-04-2015, 12:46 AM   #3
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Default Re: Ritual Path magic

Ritual Path Magic is a magic system created by PK for his Monster Hunters series. It is a flexible system, combining nine Paths (Body, Energy, Matter, etc.) with seven Effects (Sense, Create, Transform, etc.) and therefore requires quite a lot of GM intervention (as in saying "no" to players).

More information can be found in Monster Hunters 1 and in the dedicated pdf Ritual Path Magic. Ghostdancer has also written a lot about ritual path magic on his blog Ravens'n'Pennies.
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Old 05-04-2015, 12:47 AM   #4
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Default Re: Ritual Path magic

Quote:
Originally Posted by Sangtraït View Post
What is Ritual Path magic?
And where to find the complet rules?
Ritual Path magic is a flexible magic system, in which each spell is crafted by the player using the rules in the book. This determines how much energy the spell requires -- and the magician must then obtain that energy by various methods (primarily by rolling against his Path skills to "gather" it).

You can find it on Warehouse 23: http://www.warehouse23.com/products/...ual-path-magic

(Note: As of 2:47 ET, Warehouse 23 appears to be down, but I'm sure it'll be up again in no time. If you get an error when you click on that, please just try again later.)
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Old 05-05-2015, 08:50 AM   #5
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Default Re: Ritual Path magic

Thank you for your kind answers. It's all clear now.

With so much information about GURPS (rules and webs and forums) it's difficult for a newbie to be aware of every aspect of this excelent roleplaying game.
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Old 05-05-2015, 09:26 AM   #6
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Default Re: Ritual Path magic

We're here to help. And to get help. And have fun. :)

My thoughts: It's a fiddly system, and probably not for the beginning GM. You really have to know where the game-breaking effects are.
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Old 05-05-2015, 08:07 PM   #7
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Default Re: Ritual Path magic

There's been some good Pyramid articles on it, as well...

One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
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Old 05-05-2015, 09:00 PM   #8
Kalzazz
 
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Default Re: Ritual Path magic

Do you know where and in which Pyramid? I am curious about how to do this properly, I've been using RPM Magic and Magic Magic since I got MH1 a while back, and am curious on insights for it
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Old 05-05-2015, 09:23 PM   #9
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Default Re: Ritual Path magic

3/76, Hidden Knowledge. As an added bonus, it gives a system for making secret spells, like for magical styles, by altering existing spells.
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Old 05-06-2015, 07:56 AM   #10
Fred Brackin
 
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Default Re: Ritual Path magic

Quote:
Originally Posted by Pragmatic View Post
One of the most recent Pyramids had an article about (among other things; it was a VERY GOOD article...) how to have RPM and GURPS Magic in the same setting. So you can introduce players to it, and slowly move them over from GURPS Magic to RPM.
That assumes that the players would want to go in that direction. An assumption not to be counted on in all cases.
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