04-29-2014, 03:46 PM | #21 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Ritual Path Magic Styles?
On p. 12 of GURPS Thuamatology: Ritual Path Magic in the Transform Mind section is a example of turning a human mind into a digital intelligence. So Path of Mind obviously covers sentience, just not for Spirit or Undead beings.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
04-29-2014, 03:50 PM | #22 |
Join Date: Aug 2004
|
Re: [RPM] Ritual Path Magic Styles?
Right. But what about nonsentient digital devices, such as a modern desktop computer or smartphone? For that matter, what about animals that are sentient but not sapient?
|
04-29-2014, 03:53 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
Path of Mind.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
04-29-2014, 03:58 PM | #24 |
Join Date: Aug 2004
|
Re: [RPM] Ritual Path Magic Styles?
OK; then a Perk to allow a cybermancer use the Path of Mind instead of the Path of Matter where nonsentient digital devices are concerned would still be appropriate — although a VH “Expert Skill” that incorporates appropriate parts from Energy (digital signals), Matter (digital devices), and Mind (digital intelligences) might work better.
|
04-29-2014, 04:05 PM | #25 |
Join Date: Jun 2013
|
Re: [RPM] Ritual Path Magic Styles?
I could easily see a cosmology in which anything that has any sort of sentience - including spirits and undead - can be affected by Path of Mind. Creating a zombie that lacks any sort of ability to function without very explicit orders would use Greater Create Undead. Creating a zombie that can react to changes, have skills, and so forth would need a Lesser Create Mind tacked on. Creating a zombie that's fully sapient would need a Greater Create Mind tacked on. Similar could be true of creating "elementals" (Path of Matter or Energy, depending) or servitor spirits (Path of Spirit).
For computers, this might mean a simple program requires Path of Matter, an NAI would need to tack on Lesser Create Mind, and a fully volitional AI would need Greater Create Mind. |
04-29-2014, 04:13 PM | #26 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
04-29-2014, 04:53 PM | #27 | |
Join Date: Aug 2004
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
But like I said, a VH “Expert Skill” that cuts across multiple Paths while hitting the information-related parts of each might be better. |
|
04-29-2014, 04:57 PM | #28 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
I'm actually toying with something like this in the campaign I'm making right now. Basically it's a "Racial Path Magic" - it involves a single VH skill that can be used to perform magic commonly associated with or conceptually is a part of a race. So werewolves might have magic to enhance pack bonds, heal their members, and so on. Might make it to a article at some point.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
04-29-2014, 05:40 PM | #29 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
|
|
04-29-2014, 08:26 PM | #30 | |
Join Date: Jun 2013
|
Re: [RPM] Ritual Path Magic Styles?
Quote:
Doubly appropriate as many hackers are also accomplished social engineers, for which Path of Mind would be exceedingly useful. An appropriate Talent might be Computer Hacking, Acting, Fast-Talk, Path of Energy, Path of Mind. |
|
Tags |
magical styles, ritual path magic, rpm, rpm styles |
|
|