04-29-2014, 03:03 AM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Ritual Path Magic Style?
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Ritual #2 Cast this spell when I strike the ground with my staff, very hard. Ritual #3 Cast this spell at whom I point when I hold my staff and say "Smite thee!" Or take a que from the above and tie each ritual to a string or other item you pull off your staff. You could even have a notched staff with several indented rings to tie a charm knot on. Just make sure you remember the order. However another way would be to create an additional set of Conditional Rituals. The last issue hints at more possibilities under suggested limitations. One idea would be to use Symbol Drawing, similar to Alchemy or even simpler just carve a desired symbol and apply the conditional spell to it wich is activated when you touch it, possibly also requiring you speak a word for added safety. |
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04-29-2014, 03:44 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] Ritual Path Magic Style?
Oh, and here's just a little Style-Talents-and-Paths schematic:
https://docs.google.com/drawings/d/1...it?usp=sharing And here's my work-in-progress for defining styles based on that. Currently only Perks have been picked (skills are derived from talents with minor changes):
Spoiler:
https://docs.google.com/document/d/1...tdRBz_fnw/edit Last edited by vicky_molokh; 04-29-2014 at 06:43 AM. |
04-29-2014, 06:43 AM | #13 | |
Join Date: Jun 2013
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Re: [RPM] Ritual Path Magic Style?
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However you do it, unless you allow manasabres to act as staves by default, you'll want to include the Object Channel Perk. |
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04-29-2014, 07:53 AM | #14 |
Join Date: Aug 2004
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Re: [RPM] Ritual Path Magic Style?
Very rough sketch:
Reality Hacking Do you think that’s air you’re breathing?Reality Hacking is a style of RPM that’s a product of the computer age. It views reality as being composed primarily of information which can be hacked. It specializes in manipulation of information technologies such as data storage and communication channels, but is not limited to such: given appropriately detailed simulations and the Laws of Sympathy, even elements of the physical world can be hacked. The energy accumulation process collects abstract information pertaining to the desired Effects and builds a model of what the cybermancer wants to change, strengthening the mystical ties between the model and the thing being modeled. When sufficient “energy” (that is, data) has been accumulated, the hacker tweaks the model and forces the thing modeled to conform to the changes. Empowering Trait: Magery (Ritual Path) Core Skill: Computer Hacking Sacred Space: rather than the age of the site providing a bonus, available processing power (i.e., computer Complexity) determines the Sacred Space bonus of a cybermancer. Ritual Adepts don’t require computerized Ritual Space; but they still benefit from it. Paths and Books: Path of Mind, Path of Energy; Book of Data. Perks: Stabilizing Skill (Mathematics) Suggestions welcome. UPDATE: incorporated advice through #36. Last edited by dataweaver; 04-29-2014 at 10:40 PM. |
04-29-2014, 07:59 AM | #16 | |
Join Date: Dec 2012
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Re: [RPM] Ritual Path Magic Style?
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__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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04-29-2014, 09:21 AM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] Ritual Path Magic Style?
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Chance for randomness of data, good for searches and hacking passwords. |
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04-29-2014, 12:03 PM | #18 |
Join Date: Aug 2004
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Re: [RPM] Ritual Path Magic Styles?
Right. At a minimum, Path of Mind, with a Perk (or Advantage? Zero-Point Feature?) that lets you use Mind to do Mind-like things (alter perceptions, mess with memory, influence decision-making, translate languages, etc.) to digital devices rather than people. So: Paths of Energy and Mind. Not the only things they can do by a long shot; but it covers a lot of what makes them special.
Optional specialties would be Digital for the Path of Mind and Electronics for the Path of Energy (though that’s something of a misnomer, as it would also include radio signals: theoretically, any energy flow that has been modulated in such a way as to carry information). Possibly allow for a sort of Expert Skill (but VH rather than H) that combines those specialties and other similar ones from other Paths into a new, hybrid Path. Note that GURPS Technomancer is a great source of inspiration for cybermancer rituals. Last edited by dataweaver; 04-29-2014 at 12:28 PM. |
04-29-2014, 01:26 PM | #19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [RPM] Ritual Path Magic Styles?
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04-29-2014, 03:42 PM | #20 |
Join Date: Aug 2004
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Re: [RPM] Ritual Path Magic Styles?
There is? Where? The only thing I see there that’s close is “Computerized Ally”, which uses Control Energy and Create Mind to awaken a computer. Arguably, the Path of Mind has more to do with “awakening” than with “the computer”.
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magical styles, ritual path magic, rpm, rpm styles |
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