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Old 04-28-2014, 02:34 PM   #1
vicky_molokh
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Default [RPM] Ritual Path Magic Styles?

Greetings, all!

So, we've got rules for using magical style perks with Ritual Path Magic (RPM), but what about actual styles? One thought of mine was basing styles around two-path RPM Talents. Any other / better sources?

Thanks in advance!
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Old 04-28-2014, 03:03 PM   #2
Christopher R. Rice
 
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Default Re: [RPM] Ritual Path Magic Style?

Quote:
Originally Posted by vicky_molokh View Post
Greetings, all!

So, we've got rules for using magical style perks with Ritual Path Magic (RPM), but what about actual styles? One thought of mine was basing styles around two-path RPM Talents. Any other / better sources?

Thanks in advance!
Pay attention to my blog in May - I've got a magical style queued up - written up in the standard magic style AND for RPM. On a side note, I had to go into writing RPM-Styles with the intention that I couldn't have a example style. Just too much word count. Which sucked, but if the issue sells well...maybe a follow-up or supplement. :-)
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Old 04-28-2014, 03:18 PM   #3
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Default Re: [RPM] Ritual Path Magic Style?

Well I have a sort of meta guild I originally used with College magic.
Every College was its own guild with a few additions or deletions.
I changed it to Book/Path and now looking to reskin them as RPM.
the last Pyramid will be responsible for a lot of changes to human magic.
Lantern Guilds will use RPM with specilities and are a staple of civilisation so most towns will have more then one chapter and several practioners.
Adepts are those who bought off some of the limitations (if any) on Ritual adept or Magery and have full Ritual Adept.
Shadownaughts are the Uber casters and use RPM with Realm magic and Words of Power. They can kil themselves using a Word of Power for a powerful spell but they have Unkillable III so get better.

Haven't done the guilds yet but here is a starting point.
Grey Lanterns
Skills: Path of Chance (Weather), IQ/H; Path of Energy (Weather) IQ/H; Weather Sense
Perks: Easy Refill; Improved Cap (Energy); Ritual Mastery
Talent: Grey Mage covers Path of Energy and Path of Chance, Naturalist, Weather Sense
Grey Lanterns are popular in farming and seafaring towns but can find work almost anywhere. They can predict or even change the local weather.
Ritual Mastery is common for Summon Rain and Calm Storm.
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Old 04-28-2014, 04:04 PM   #4
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Default Re: [RPM] Ritual Path Magic Style?

I've still got to finish my RPM tweaks first, but the solo DF test-campaign I've been "running" is going to feature a cult of necromancers soon. As one of them is slated to turn traitor and become a PC, it may behoove me to write up their particular methods as a style. It would be based on the Anatomist Talent* and mostly focus on affecting the undead, although there will be some spells to heal and harm the living (Positive and Negative Energy - Restore Body + Destroy Undead and Destroy Body + Restore Undead, respectively; one of my tweaks to test is energy discounts for such either/or spells). Once I've digested the RPM styles more, as well as developed some of the necromancer spells, I'll post it here (twice - once following RAW and once with my own modifications).


*As I've decided Forensics isn't that appropriate for DF, I've instead replaced that with "Fleshcrafting," which is basically Leatherworking that can also make use of bones and the like (it's IQ/A, making Leatherworking a Optional Specialization for it).
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Old 04-28-2014, 06:19 PM   #5
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Default Re: [RPM] Ritual Path Magic Style?

Quote:
Originally Posted by vicky_molokh View Post
Greetings, all!

So, we've got rules for using magical style perks with Ritual Path Magic (RPM), but what about actual styles? One thought of mine was basing styles around two-path RPM Talents. Any other / better sources?

Thanks in advance!
You could indeed do worse than to use the Talents in “Ritual Path Specialists” as the basis for RPM Styles. Another source of inspiration would be Mage: the Ascension’s Traditions, as most of them map reasonably well to common mystical archetypes.
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Old 04-28-2014, 08:46 PM   #6
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Default Re: [RPM] Ritual Path Magic Style?

I had been trying to work on one

The stereotypical mageling image I have is a Wizard with a Staff

However, since RPMists really need at least 1 hand free to draw and deploy Charms, this doesn't work as well

Since I am enamored with Manasabres I am most interested in coming up with a Magic and Manasabres RPM Style
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Old 04-28-2014, 09:08 PM   #7
starslayer
 
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Default Re: [RPM] Ritual Path Magic Style?

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Originally Posted by Kalzazz View Post
I had been trying to work on one

The stereotypical mageling image I have is a Wizard with a Staff

However, since RPMists really need at least 1 hand free to draw and deploy Charms, this doesn't work as well

Since I am enamored with Manasabres I am most interested in coming up with a Magic and Manasabres RPM Style
A thought on wizards with staves:
1. Wizard's staff's seem to traditionally be rather elaborate affairs with baubles, ties of string, jangles, etc on them. Charms could easily be integrated into that and still accessed by the wizard while using a staff with both hands. A wizard with photographic memory and a 'never intended for use as a combat weapon' staff could access all of there charms with no need to roll quickdraw: charm even if they had dozens.

A style for Manasabre users:
Style focuses around boosting ability to use a manasabre and forgoes direct damage magic.
Manna sabre hilts will have elaborate filigree in the hilt, which allows the wielder to store charms safely, but in an easy to access location.
Style is very 'monkish' and focuses on being mobile, lightly armoured, and being agile.


Advantages/perks/etc
Talent: Saber-caster grants a bonus to spells that directly boost abilities to fight with a manna sabre and gives a bonus to the manasabre skill: Talent cost 10/level
Perk: Saber memory- you can always remember with perfect accuracy your charm locations in your manasabre hilt
Advantage: Weapon focus: your Mannasabre is all you need to create charms; any mannasabre counts as a charm lab, and the quality of the sabre also determines the quality of the charm lab (IE a very fine sabre is also a +2 charm lab) [cost ??]
Advantage: Force of will (DR, forcefield, cannot wear armour, requires skill roll (meditation), magic)- through passive magical exercises the sabre-mage can force there will into a magical field that protects them from harm.

Required skills:
Manasabre
Meditation
Philosophy
Artist:blade
Vow: Poverty

Last edited by starslayer; 04-28-2014 at 09:25 PM.
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Old 04-28-2014, 09:18 PM   #8
Christopher R. Rice
 
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Default Re: [RPM] Ritual Path Magic Style?

Quote:
Originally Posted by starslayer View Post
A thought on wizards with staves:
1. Wizard's staff's seem to traditionally be rather elaborate affairs with baubles, ties of string, jangles, etc on them. Charms could easily be integrated into that and still accessed by the wizard while using a staff with both hands. A wizard with photographic memory and a 'never intended for use as a combat weapon' staff could access all of there charms with no need to roll quickdraw: charm even if they had dozens.
THAT....is a interesting thought. Hmmm. Hmmm I say.
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Old 04-28-2014, 09:36 PM   #9
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Default Re: [RPM] Ritual Path Magic Style?

Quote:
Originally Posted by starslayer View Post
A thought on wizards with staves:
1. Wizard's staff's seem to traditionally be rather elaborate affairs with baubles, ties of string, jangles, etc on them. Charms could easily be integrated into that and still accessed by the wizard while using a staff with both hands. A wizard with photographic memory and a 'never intended for use as a combat weapon' staff could access all of there charms with no need to roll quickdraw: charm even if they had dozens.
Alternately, for more combative wizards who do intend to hit people with their staff: Perk (Charmstaff). An RPM caster with this perk can inscribe runes or sigils on a staff and use them as the base for charms. Possibly each charm that could be stored that way requires a separate perk, or maybe the Charmstaff perk allows you to store any ritual you have Ritual Mastery for in your staff, up to the usual charm limits. I'm not sure which is better.
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Old 04-28-2014, 09:49 PM   #10
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Default Re: [RPM] Ritual Path Magic Style?

One of the Path Magic options for magic items amounted to a level or two of Magery with equipment limitations. You could adapt this to RPM, with a Wizard’s Staff acting as a level or two of Higher Purpose for a thematically appropriate set of rituals.
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