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Old 04-10-2014, 04:28 AM   #1
blacksmith
 
Join Date: Aug 2005
Default Social implications of RPM

What do people think the social impact would be of relatively common RPM magic?

For one I think that age would be something that happens to the poor. A spell granting imaging to stop aging for its duration is not cheap but not to hard either. So the rich and powerful wouldn't age.

How hard is limb regrowth in RPM anyway?
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Old 04-10-2014, 04:59 AM   #2
vicky_molokh
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Default Re: Social implications of RPM

I expect to see some complicated stuff/changes in the Charm / Casting Service markets.
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Old 04-10-2014, 05:01 AM   #3
scc
 
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Default Re: Social implications of RPM

Well that sounds wrong for RPM
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Old 04-10-2014, 05:19 AM   #4
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Well that sounds wrong for RPM
Why? Yes it was originally designed for a secret magic setting but I am intending on using it in open magic fantasy settings.
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Old 04-10-2014, 05:19 AM   #5
Varyon
 
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How hard is limb regrowth in RPM anyway?
Arguably a little harder than it should be, due to the Regrowth Advantage being overpriced. You're looking at Greater Restore Body (4) + Altered Traits, Regrowth (40) + Subject Weight, 300 lb (3) + Duration n (var). Duration is enough time to regrow the lost body part (1 month for digits, 5 months for extremities, 9 months for limbs or eyes). You could presumably reduce Duration markedly by adding in Altered Traits, Regeneration (Slow), which at worst is going to take a month to get you back up to full HP (and thus restore all lost bits, as per the description of Regrowth). Depending on how you interpret that last part, it might even be possible to set Duration as an hour or so, and then simply hit the target with Lesser Restore Body + Healing until they're up to full HP.
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Old 04-10-2014, 05:22 AM   #6
blacksmith
 
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Default Re: Social implications of RPM

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Arguably a little harder than it should be, due to the Regrowth Advantage being overpriced. You're looking at Greater Restore Body (4) + Altered Traits, Regrowth (40) + Subject Weight, 300 lb (3) + Duration n (var). Duration is enough time to regrow the lost body part (1 month for digits, 5 months for extremities, 9 months for limbs or eyes). You could presumably reduce Duration markedly by adding in Altered Traits, Regeneration (Slow), which at worst is going to take a month to get you back up to full HP (and thus restore all lost bits, as per the description of Regrowth). Depending on how you interpret that last part, it might even be possible to set Duration as an hour or so, and then simply hit the target with Lesser Restore Body + Healing until they're up to full HP.
My thought was a greater restore to give the advantage and a lesser healing effect to heal the damage. No duration needed.
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Old 04-10-2014, 05:50 AM   #7
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My thought was a greater restore to give the advantage and a lesser healing effect to heal the damage. No duration needed.
Unless you've got some ability to cast two spells at once, or you have an assistant (with whom you can coordinate perfectly), you'll have to put at least some duration on the Grant Regrowth effect, or else it will have ended by the time you cast the healing spell. It will probably work out better to put Regeneration (Slow) on that effect, however, so that you can avoid paying the x3 Greater Effect tax on it. Actually, come to think of it, your best bet would probably be to heal all damage first through Lesser Restore Body effects, then give them Regeneration (Slow) with Duration, and finish up by giving them Regrowth. Regrowth + Regeneration means you restore all limbs once you reach full HP, so if you're already at full HP when you gain those traits you would presumably regrow limbs instantly. Even without any Duration, you're still looking at 141 energy for Regrowth, however.
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Old 04-10-2014, 05:55 AM   #8
blacksmith
 
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Unless you've got some ability to cast two spells at once, or you have an assistant (with whom you can coordinate perfectly), you'll have to put at least some duration on the Grant Regrowth effect, or else it will have ended by the time you cast the healing spell. It will probably work out better to put Regeneration (Slow) on that effect, however, so that you can avoid paying the x3 Greater Effect tax on it. Actually, come to think of it, your best bet would probably be to heal all damage first through Lesser Restore Body effects, then give them Regeneration (Slow) with Duration, and finish up by giving them Regrowth. Regrowth + Regeneration means you restore all limbs once you reach full HP, so if you're already at full HP when you gain those traits you would presumably regrow limbs instantly. Even without any Duration, you're still looking at 141 energy for Regrowth, however.
You just build a spell that does two things at once. The few points of healing is likely cheaper than much of a duration.
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Old 04-10-2014, 06:20 AM   #9
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You just build a spell that does two things at once. The few points of healing is likely cheaper than much of a duration.
The "regrow all bits at full HP" clause for Regrowth only applies if you have Regeneration as well*, so you'll need to have that in - and as Regeneration (Slow) should be doable as a Lesser Restore Body, you'll want to have it as its own spell (it costs 17+Duration on its own, but adds at least 30 energy to the cost of the Regrowth ritual if tossed on there). Healing could be tossed on to Regeneration or cast as its own spell, but you probably want to avoid tacking it onto the Regrowth ritual, as otherwise you're paying 3x as much for your healing.
Incidentally, I happen to be working on a racial template that includes Regrowth. After seeing how ridiculous the price was, a quick search revealed that PK did a quick analysis of Regrowth over at his mygurps.com page and determined a maximum fair price for the trait being in the neighborhood of [10]. That drops our Regrowth ritual cost (without duration) from 141 to 51, which is far easier to pull off.

*You could certainly make a case that it should apply even without Regeneration, but keep in mind that RAW Regrowth requires an average of 9 months to regrow an arm, leg, or eye - an HP 10, HT 10 character will have regained 135 HP in that time period just through natural healing.
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Old 04-10-2014, 06:29 AM   #10
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The "regrow all bits at full HP" clause for Regrowth only applies if you have Regeneration as well*, so you'll need to have that in - and as Regeneration (Slow) should be doable as a Lesser Restore Body, you'll want to have it as its own spell (it costs 17+Duration on its own, but adds at least 30 energy to the cost of the Regrowth ritual if tossed on there). Healing could be tossed on to Regeneration or cast as its own spell, but you probably want to avoid tacking it onto the Regrowth ritual, as otherwise you're paying 3x as much for your healing.
Incidentally, I happen to be working on a racial template that includes Regrowth. After seeing how ridiculous the price was, a quick search revealed that PK did a quick analysis of Regrowth over at his mygurps.com page and determined a maximum fair price for the trait being in the neighborhood of [10]. That drops our Regrowth ritual cost (without duration) from 141 to 51, which is far easier to pull off.

*You could certainly make a case that it should apply even without Regeneration, but keep in mind that RAW Regrowth requires an average of 9 months to regrow an arm, leg, or eye - an HP 10, HT 10 character will have regained 135 HP in that time period just through natural healing.
Yes I like that price better. Kind of like how over priced unaging was in 3e.

Any other ideas on how it will impact society? Small bonuses are pretty cheap so should be fairly common on all classes.

I am also wondering about it in investigations. As I am looking into an investigation based game I don't want mages to steal all the screen time then.
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