02-05-2014, 09:16 PM | #151 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Misc Questions
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02-05-2014, 09:23 PM | #152 | |
Join Date: Jan 2011
Location: alocal
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Re: [RPM] Misc Questions
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And I'd be honored to have you use my five cents :) |
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02-05-2014, 09:27 PM | #153 |
Join Date: Jan 2011
Location: alocal
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Re: [RPM] Misc Questions
I actually came up with a whole study system, including tests, classes, and a lot more. For greater granularity I also set 1 hour of study as 10 Study Points, which helps with differentiating the Quality of Study Sources (something I picked up from Ars Magica).
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02-05-2014, 09:36 PM | #154 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Misc Questions
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:-) Spiffy. I did something similar to this a long ways back (it's in the Vault). I eventually abandoned it as being too fussy for use.
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05-17-2015, 08:58 PM | #155 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [RPM] Misc Questions
How would you convert the metamagic feats from DND to RPM? Like for example, if you took Metamagic Mastery (Enhancement: Explosive) then you could add or subtract the Explosive Enhancement to or from any Spell you cast, while still having it qualify for the same Ritual Masteries and Grimoires it did before. So for example, if you had the afore mentioned metamagic mastery and found a grimiore with a spell called thorn bolt, that spit out a thorn that did piercing damage with a poisonous follow up, then you could go and cast an explosive version, that would send out lots of little thorns at the pont of impact, and poison anything that was damaged, while still gaining the bonus for the grimoire. If you also had Ritual Mastery for a fireball spell, you could cast it without the explosive component, in order to save energy, and still benefit from the Ritual Mastery.
I think these'd probably be magic perks, limiting you to one per 20 points in RPM skills, or per 10 points in a style. Edit: Also, for Specific Ritual Definition, how specific should you be with enhancements to damage? It says you can vary the amount, but does that mean only damage? And how does that work for things like cyclic, which have multiple amounts to vary, E.G. both time and cycles? Last edited by Angle; 05-17-2015 at 10:22 PM. |
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ritual path magic, rpm |
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