08-25-2016, 11:33 AM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/94: Spaceships III
Space. The final frontier. Well, the third iteration of this particular frontier, at any rate. And let's be honest, it's that wide open, "anything is possible" setting that draws us in. The spaceships themselves? They're just vehicles for your plots, both literally and figuratively. Pyramid #3/94: Spaceships III thus focuses less on ships for their own sake, and more on what they can bring to your game:Stick needles in my belly
Store Link: http://www.warehouse23.com/products/SJG37-2694
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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08-25-2016, 07:20 PM | #2 |
Join Date: May 2008
Location: CA
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Re: Pyramid #3/94: Spaceships III
How'd this fall to below the front page? Increase speed, drop down, and reverse direction!
---- I've only read the first article so far (So You Want to Build a Spaceship by Roger Burton West and Timothy Ponce), and I like it. It's the kind of article that can really help someone figure out how to customize their game to fit the feel that they're going for. I need to stew on it a bit more before giving final thoughts on its recommendations, but it definitely gets my head thinking in good directions. |
08-26-2016, 12:37 AM | #3 | |
Join Date: Aug 2008
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Re: Pyramid #3/94: Spaceships III
Quote:
Gotta say, I like this month's Eidetic Memory. Lots of good plot juice in it. Looking forward to giving Strange Objects in Disrepair a proper read, too.
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08-26-2016, 03:06 AM | #4 |
Join Date: Jun 2006
Location: On the road again...
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Re: Pyramid #3/94: Spaceships III
I have to ask: I know it's short, and I don't consider it my best work, but has anyone read through my Blackbeard Station article yet to give an opinion?
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08-26-2016, 10:02 AM | #5 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/94: Spaceships III
Quote:
I rather liked it. It was very efficient, if that makes sense, in that it wasn't very long but it had all of the info I'd need to use this in a game. And it gave the place enough character that it didn't feel overly generic.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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08-26-2016, 10:35 AM | #6 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Pyramid #3/94: Spaceships III
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08-26-2016, 10:59 AM | #7 |
Join Date: Sep 2008
Location: near London, UK
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Re: Pyramid #3/94: Spaceships III
Bonus points for talking up-front about the setting assumptions needed to make it work. (It won't work as-is in my current setting, which uses a jump point network, but I can still pinch ideas from it.)
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08-26-2016, 11:01 AM | #8 |
Join Date: Sep 2008
Location: near London, UK
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Re: Pyramid #3/94: Spaceships III
That's the article from this issue that I can drop straight into my current game (two of the things Royal Navy PCs get up to are ship inspections and rendering assistance to distressed civilians). Others will need more or less time with the angle-grinder – Battle for the Earth is practically stand-alone – but most of this month's articles have elements I can use.
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pyramid 3/94, spaceships |
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