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11-13-2017, 05:45 AM | #1 |
Join Date: Aug 2004
Location: Wellington, NZ
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Gun skills defaults incomplete
So far as I can tell, the Guns (Pistol) and Guns (Rifle) skills in the GCA data files do not default from their respective Beams skills, and they should do so at -4. The Beams skills do default correctly.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
11-13-2017, 06:39 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Gun skills defaults incomplete
That would be because neither the write-up for the Guns skill nor the Weapons Tables in the Basic Set or Ultra-Tech actually give a default from Beam Weapons to the Guns specialties.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
11-13-2017, 10:29 PM | #3 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Gun skills defaults incomplete
Ah, but the Beam Weapons write-up (B179) does:
Quote:
It certainly would've been nice if this was repeated under 'Guns', but there you go.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-14-2017, 12:27 AM | #4 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Gun skills defaults incomplete
I thought it odd that the defaults weren't both ways.
More than nice, it's really a piece of errata as I see it. In particular, it should be listed on the weapons tables like any other skill default.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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