12-19-2010, 05:23 PM | #1 |
Join Date: Jun 2010
Location: Dreamland
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Gadget limitation on disadvantages
It doesn't explicitly say you can't, but it seems like you shouldn't use gadget limitations on disadvantages. (If you can, then some parts of these questions have easy answers)
Having a gadget give both an advantage and disad would be worse than Temp. Disad on the advantage because wearing the gadget makes it happen, not using the advantage. Is this allowed? Let's say a character has a very useful but debilitating ability; Burning Attack 1 with Aura, Area Effect, Melee, and Always On (faq allowed it last i checked). Greatly powerful in many situations, but severely curtails some abilities. To fit in to society, they were given a headband that cuts off the ability. (I'm actually trying a different ability, but I have yet to figure it out, so we'll go with this base). Should I buy a disad with gadget or apply Mitigater to the advantage? |
12-19-2010, 05:34 PM | #2 | ||
Join Date: Jan 2010
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Re: Gadget limitation on disadvantages
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12-19-2010, 05:41 PM | #3 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Gadget limitation on disadvantages
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Trigger does make sense. Is that the only/best way? |
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12-19-2010, 05:54 PM | #4 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Gadget limitation on disadvantages
This thread should be of some help.
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12-19-2010, 06:02 PM | #5 | |
Join Date: Dec 2009
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Re: Gadget limitation on disadvantages
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However, for disads the "synergy tax" should be reversed, since it's assumed the player will maneuver the situation to make their disads not matter.
In that case, I'd say it's more accurate to apply Mitigator to the Always On limitation. If he wants to use it to PBAOE a bunch of enemies, the Ready to remove and replace the headband sort-of replaces the Attack to use an activated ability. (There's still some net advantage in that he doesn't have to re-Ready to keep using it.)
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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12-19-2010, 06:05 PM | #6 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Gadget limitation on disadvantages
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12-19-2010, 06:08 PM | #7 | |
Join Date: Jan 2010
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Re: Gadget limitation on disadvantages
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12-19-2010, 06:13 PM | #8 | |
Join Date: Dec 2009
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Re: Gadget limitation on disadvantages
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With the mitigator headband on, he can activate the ability… by removing the headband. That's probably better than taking Attack actions for an activated ability, and mostly equivalent to taking Ready actions to toggle a switchable ability.
__________________
If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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12-19-2010, 06:15 PM | #9 |
Join Date: Jan 2010
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Re: Gadget limitation on disadvantages
Now that I think about it isn't "can be suppressed by technology" -5% for both Psi and Super powers? This seems like exactly the same situation.
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12-19-2010, 09:11 PM | #10 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Gadget limitation on disadvantages
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Applying the mitigator to Always On makes it sound like when it comes off, it becomes switchible. Or am I missing something? |
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