06-25-2010, 02:49 PM | #21 |
Join Date: Nov 2007
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Re: [House Rules] Crakkerjakk's Reduced Skill List
Nice work CJ. I had this same thought about a month ago and started work on it but looks like you have it all done for me. I plan on making a few mods and then get it formatted for the character generator. Thanks!
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06-25-2010, 03:21 PM | #22 |
Join Date: Aug 2004
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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06-25-2010, 05:21 PM | #23 |
Join Date: Sep 2004
Location: Reading, England
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Re: [House Rules] Crakkerjakk's Reduced Skill List
I don't think the maths works. Take Medicine (IQ/EH). It costs 12 CP for IQ+0 levels whereas the individual skills (ignoring Pharmacy(Herbal)) are 4 + 4 + 8 + 4 + 4 = 24. Each additional level costs 4 for the super skill and 20 for all the individual ones. The super specialists are much cheaper, even more so than using Talents. That curmudgeonly grognard clinging to his copy of Characters will complain fiercely. This explains why Wildcard skills use a x3 multiplier.
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 Last edited by warmachine; 06-26-2010 at 03:10 AM. |
06-25-2010, 05:58 PM | #24 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
Who says most people have points in Atheletics?
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06-25-2010, 10:35 PM | #25 | |||
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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Typing is a DX/E skill. If you're eliminating the skill and making this an example of some other generic skill, all Easy skills are Hobby Skills. There is no "professional version." Professional Skills are Average. Quote:
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That said, I was thinking most of the grognards would be wanting to focus on a single skill. My concern was that the generalists not be better at the specialist grognard's specialty for the same amount of points. When I was constructing this, mostly I was looking at combat skills. Mostly that works nicely because a lot of stuff defaults to each other at -2, so you get Guns-DX-1 [1] v. Guns(Rifle)-DX+0 [1], with the second guy getting access to everything else at one level lower than the generalist, but one level higher in their specialty. Hm. Perhaps I should just double costs for skill levels above VH instead of just bumping the skill down the difficulty rankings. Lets see, that would meant that Medicine(IQ/EH)-IQ+0 is 16 points. That's closer, and for 16 points the specialist can get Medicine(Physician) (IQ/H) IQ+3 [16], giving them defaults at IQ-1 or IQ-2 for the other skills. I think the super-skills are really the nastiest part of this. Getting rid of optional specialties and folding closely related skills together is fairly simple. Pricing entirely new traits is the hard part. I'm gonna think on this some more. I'll get back to y'all when I have something coherent. |
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06-25-2010, 11:06 PM | #26 | |
Join Date: Jun 2006
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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06-25-2010, 11:32 PM | #27 | |
Join Date: May 2008
Location: CA
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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06-26-2010, 12:09 AM | #28 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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To be sure, Fast Draw/Speed Load for gun ammo or arrows would also be techniques of the governing weapon skill.
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06-26-2010, 12:13 AM | #29 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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Properly, the skill should be the difficulty it is and the characters' usage of the skills determine whether it is a hobby or profession, as opposed to Hobby or Profession skill.
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06-26-2010, 12:16 AM | #30 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [House Rules] Crakkerjakk's Reduced Skill List
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e.g. A PC buys Natural Sciences up to skill 18, then spends 4 more points to get Physics at 19.
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house rules, skills |
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