01-17-2010, 12:09 AM | #61 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-17-2010, 12:27 AM | #62 |
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Join Date: Oct 2004
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-17-2010, 01:11 AM | #63 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-17-2010, 01:14 AM | #64 |
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Location: Europe
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Re: GURPS Dungeon Fantasy 9: Summoners
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01-17-2010, 01:15 AM | #65 | |
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Re: GURPS Dungeon Fantasy 9: Summoners
Quote:
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01-17-2010, 01:39 AM | #66 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Dungeon Fantasy 9: Summoners
Yes, and? The off-healer should not waste her limited number of uses outside the direst circumstances, unlike the main healer. (That being said, I suspect Scholars are off-healers, not main healers, too.)
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01-17-2010, 02:40 AM | #67 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Dungeon Fantasy 9: Summoners
Please also see the Customization Notes for each of the templates, which I deliberately designed to provide lots of ideas for (relatively) good-guy versions. A dungeon-bashing Rupert Giles can be built on the Demonologist template (unless he's actually a wounded dwarf with the mystical strength of a doily, of course), or Abraham Van Helsing could just about be a Necromancer.
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01-17-2010, 02:58 AM | #68 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: GURPS Dungeon Fantasy 9: Summoners
Concerning the Elementalist: Does anyone else suddenly have a nostalgic longing for the Rolemaster Elemental Companion? I feel tempted to dig it up and try to convert all those dozens of whacky elements...
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01-17-2010, 03:23 AM | #69 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Dungeon Fantasy 9: Summoners
No, but it does make me remember the tongue in cheek Cheese college complete with its own elemental and breath jalapeno queso for burning damage spell.
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01-20-2010, 09:09 PM | #70 |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 9: Summoners
This is one of the best DF books so far. But of course I have one comment. If I were to have written the books I would have used Power Investiture for the Demonologist, Elementalist and Necromancer. The reason is because it would be more simple and straight forward. I would say that the person with the Power Investiture would be able to control the spiritual energies that control their sphere of influence. For example, the Demologist would control the spiritual energies that control demons so that in areas that were unholy or with a lot of evil going on then the demonologist would have bonuses to their castings while in places that are holy he/she would be at a disadvantage. For an elementalist the same would be true. Fire spells would be cast at a bonus in places with a lot of fire while at a penalty in places with a lot of water. The elementalist would control the spiritual engergies that control the elements. The necromancer would be at a bonus in casting spells near burial grounds or places of death while at a penalty in places of life. The necromancer would control the spiritual energies that control death.
Further I would have some option for stacking powers in the same spells are known with different power systems. For instance if a person knows Summon Demon using Magery and also with Power Investiture (Demon) then there should be a way to use both mana and the spiritual energies that control demons to make an even stronger spell. Maybe even Power Investiture (Unholy) could add unholy divine energy to help boost the spell Summon Demon even more. My two cents... |
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