03-04-2012, 08:08 PM | #1 |
Join Date: Mar 2012
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Help creating a Familiar
I am playing a spell caster and am ready to spend points for my familiar.
One of the special abilities I want my familiar to have is that I am able to use it's fatigue points. I've read about energy reserve with the limitation granted by a familiar, and stuff... But I still am not completely sure about how it works and what is its cost. Is it an advantage, a skill? how does this work? please help me. ^.^ Oh, by the way, I am new to GURPS, so if you use FP for "Fatigue Points" and stuff like that, I would appreciate if you say what the letters stand for so I can understand better... I'd really appreciate it... thank you!!! Last edited by CcyRdz; 03-04-2012 at 08:23 PM. |
Tags |
cost, energy, energy reserve, familiar, fatigue points |
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