02-12-2018, 12:17 AM | #61 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GCA and Dungeon Fantasy RPG
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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02-12-2018, 08:44 AM | #62 |
Join Date: Sep 2004
Location: Canada
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Re: GCA and Dungeon Fantasy RPG
Few in number, HUGE in utility.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-12-2018, 08:57 AM | #63 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
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However, I didn't update some references, such as the name of the Power Investiture attribute, which is still "Holy PI". So some stuff like that is out-of-whack still. And there may be a reference here and there to Holy when it should be Clerical, so I should check all that.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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02-13-2018, 08:12 AM | #64 |
Join Date: May 2008
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Re: GCA and Dungeon Fantasy RPG
I'll grant that, but if the choices are either have some skills show up wrong when you add a basic template or lose the ability to list skills you didn't take for default purposes, it seems the right call is clear, make the templates work as the book shows them.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
02-13-2018, 09:35 AM | #65 |
Join Date: Sep 2004
Location: Canada
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Re: GCA and Dungeon Fantasy RPG
There's only a few cases where a template adds skills with cross-skill defaults at such a level that you end up facing the "buying from default" problem. Any and every character type can benefit from putting any skill with a default on their character sheet.
Defaults are a hugely distinctive part of DFRPG (and the parent system, GURPS). I strongly feel this is a more-worse solution.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-14-2018, 02:05 PM | #66 |
Join Date: May 2008
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Re: GCA and Dungeon Fantasy RPG
I ran into it several times when making a bard and once when making both a cleric and a scout.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
02-20-2018, 09:31 AM | #67 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: GCA and Dungeon Fantasy RPG
I'm very happy to see progress on this. I appreciate everyone's work.
I assume adding the DFRPG character sheet would be a significant undertaking. Any chance that that's in the plans after all the important stuff is done? |
02-20-2018, 09:42 AM | #68 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
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Other than providing more space for things, and therefore using more pages right from the get-go than the GURPS sheet, I don't see that it is really much different than the GURPS sheet. Although there are the little explanatory text blocks, too, I guess.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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02-20-2018, 09:51 AM | #69 | |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: GCA and Dungeon Fantasy RPG
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So for me it's mostly the appearance. |
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02-20-2018, 09:57 AM | #70 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
That's pretty much what I thought. Okay, I'm hip deep in something else right now, but since most of the data blocks on the DFRPG sheets are a lot like the regular ones, I'll put making up the character sheets onto my list of things to do, and see if I can't come up with something the next time I'm sitting on a block of unalllocated time.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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