12-21-2017, 10:35 AM | #20 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Made a major change to attributes
Quote:
Sorry about that, but it does appear that there is a bug when GCA saves an Attribute to a data file from the Edit window. It's not saving the step() tag, and that tag tells GCA how to increase/decrease the attribute for each up() or down() purchase. So, the fix is to give back the missing step() tag manually. Here's the fixed code for the attributes: Code:
[Attributes] HT,symbol(HT),basevalue(10)maxscore(1000000),minscore(0 - me::syslevels),step(1),up(15),down(-15),mainwin(4),disadat(-1),display(no) IQ,symbol(IQ),basevalue(10),maxscore(1000000),minscore(0 - me::syslevels),step(1),up(15),down(-15),mainwin(3),disadat(-1),display(no) Perception,basevalue(ST:HT),maxscore(1000000),minscore(0 - me::syslevels),step(1),up(5),down(-5),symbol(Per),mainwin(7),disadat(-1) You can paste the lines above over the top of your current [Attributes] definitions in your data file using Notepad, or you can just download the fixed data file from my OneDrive.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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attribute cost, pyramid |
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