07-31-2016, 06:24 PM | #31 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
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08-01-2016, 02:11 AM | #32 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
(Modern first aid does include lots of other things, like anaphylaxis and cardiac arrest and heatstroke and whatnot, and obviously some people do more advanced versions of it if they're going a long way from help, but I'm thinking specifically of major trauma here.)
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08-01-2016, 03:54 AM | #33 |
Join Date: Nov 2015
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Re: [Basic] Skill of the week: Physician and Physiology
Which makes Surgery a point-sink. Some specializations are rarely useful for adventurers (Since when your party had to do surgery on groins?), but are necessary in a situation when they come up.
Last edited by cdru; 08-01-2016 at 03:59 AM. |
08-01-2016, 07:23 AM | #34 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
The idea, as I understand it, is that every surgeon at TL 7/8 probably has some exposure to general surgical practice, but has much more experience within their chosen field (though I will gladly defer to acrosome if he suggests it is actually different). |
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08-01-2016, 07:58 AM | #35 |
Join Date: Nov 2015
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Re: [Basic] Skill of the week: Physician and Physiology
That's more fair. Trauma Surgery is the best choice for heroic doctors as field-expedient surgery comes up the most during adventures.
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08-02-2016, 12:46 AM | #36 |
Join Date: May 2016
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Re: [Basic] Skill of the week: Physician and Physiology
Surgery (Trauma) is pretty much the only kind I'd imagine used by PCs in an adventure, unless the adventure involves the heroes changing their faces with plastic surgery or need a kidney stone removed.
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08-02-2016, 02:26 AM | #37 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
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08-02-2016, 02:34 AM | #38 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
Hence the suggestion that, in a game where Surgery needs a more-detailed treatment, one can require Surgery take an optional specialisation — while pointing out that even making it mandatory, it should still receive the benefits of an optional specialisation. This lets people who need more realism stay compatible with those who need more game utility, and everybody* is happy! |
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08-02-2016, 05:17 AM | #39 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [Basic] Skill of the week: Physician and Physiology
Quote:
A skill should be something you roll against, ideally with potential modifiers, so it's obvious how someone with skill 10, 15, 18 and 25 differ from one another. Physiology lets you roll, but it's not really clear to me why. Sometimes you remember that Vulcan hearts are located where human livers are, and sometimes you don't? From a gamer's perspective, that makes more sense as "something you know or don't." Hence, perk.
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08-02-2016, 05:22 AM | #40 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Basic] Skill of the week: Physician and Physiology
Sometimes — in the heat of battle, say, when you don't have the time to rack your brain for the exact anatomical details you've got to take him down right now right now take the <censored> shot already! — yes, you do need to roll. The out-of-combat situation is easily handled by a high TDM for a simple situation like you suggested, and a much lower one for more complicated uses.
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