09-22-2019, 10:39 PM | #122 | |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
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09-22-2019, 10:48 PM | #123 |
Join Date: Mar 2014
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Re: Maximum Attributes for Real World People
Is he? As far as I know he his achivements were limited to a few scientific fields. Such high IQ seems more appropriate to people with wider areas of expertise.
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09-22-2019, 11:24 PM | #124 | |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
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But no matter, this thread is about maximum attribute scores for real people, not about Einstein. In my humble opinion, 15 remains realistic though at the limit. 16 or more becomes cinematic. That was my point. Last edited by Gollum; 09-22-2019 at 11:29 PM. |
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09-23-2019, 01:22 AM | #125 |
Join Date: Nov 2015
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Re: Maximum Attributes for Real World People
I'll keep all of this in mind for the limits to apply to my next campaign.
Also, what would happen to realistic ST values if we didn't have a Lifting Skill ? |
09-23-2019, 05:09 AM | #126 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Maximum Attributes for Real World People
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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09-23-2019, 05:19 AM | #127 |
Banned
Join Date: Aug 2004
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Re: Maximum Attributes for Real World People
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09-23-2019, 05:19 AM | #128 | |
Join Date: Apr 2005
Location: France
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Re: Maximum Attributes for Real World People
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Having said that, the lifting skill is not designed to do Olympic weight lifting challenges. Like any other skill in GURPS, it is designed for adventuring feats, because roleplaying games are designed to simulate adventures. And, in an adventure, a character rarely tries to lift the better he can. There is a given weight, known by the GM, and the character tries to lift it. The question is not by how much he will improve is ordinary BL but will it be sufficient to lift that precise weight. So the Lifting skill perfectly works in that case: no matter if the character improves his BL by +25% or +50%; if +25% is sufficient, then he lifts the weight. |
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09-23-2019, 05:42 AM | #129 |
Join Date: Feb 2016
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Re: Maximum Attributes for Real World People
Lifting Skill should probably replace Lifting ST, rather than give a percentage bonus, though it should be a ST-based skill then (and not modify Will for the purpose of extra effort). A Lifting Skill of 25 (a reasonable maximum in the majority of campaigns) would give a BL of 125 lbs, allowing a two-handed lift of 1,000 lbs, meaning that a Will-1 extra effort roll would allow for a record lift. Thus, you could have people with ST 15 take Lifting at ST+10 to be the strongest person on Earth.
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09-23-2019, 05:42 AM | #130 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Maximum Attributes for Real World People
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I don't have an issue with good technique (i.e skill) value adding a lot to physical feats. But I also don't have an issue with that kind of specific and intensive training that gives you that kind of advantage also improving your raw ST. I.e you training for years to do this yes you will get better at lifting, through technique but you value adding to you increasing raw strength in this area as well. For me the idea of it being an overall combined effect to achieve specific goals makes sense. Quote:
Looking at the feat in question to it's more a series of small lifts and "shrugs" but also pushes along the frame. So is that a Lift in GURPS terms or a carry in GURPS terms (and all that entails for what rules apply and what don't)? I don't know because to me neither action as described by GURPS really match it. And in general that's fine because we are talking about a very specific action that's not likely to turn up outside a strong man competition so I don't need a specific set of rules for that specific thing. However what that does mean is if we take one set of rules (lift or carry) and try and work backwards to decide out how strong Hafor Bjornson is in GURPS terms we can get weird results, and certainly results that are not consistent with his other feats. e.g you pegged that carry x15 at ST22 which is right be the carry rules, but that also gives him an overhead lift of 775lbs without effort every 4 secs. FWIW, to answer how I'd do that feat I'd allow EE and lift skill to apply to the x15 carry on back limit. *and well given how often we end up here on these forums it might well sell! :-)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-23-2019 at 06:54 AM. |
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