05-28-2014, 09:07 AM | #1 |
Join Date: May 2013
Location: Ellicott City, MD
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[Powers] Control with Natural Phenomena
With Control Earth 10, Natural Phenomena (+100%), Persistent (+40%), Extended Duration (+150%) [780], what exactly would be my limits? Beyond the GM just saying "No, just, no!"?
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05-28-2014, 12:37 PM | #2 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Control with Natural Phenomena
I think most would rule that it's not applicable... I could see how it might be though, but you'd have to be slightly more specific. "Earth" isn't a "Natural phenomenon", but "Earthquakes" are.
It's important to keep in mind the hefty built in limitations of "Natural Phenomena." It allows only gross control. It is a net enhancement because of the vastly increased area. If allowed, you could cause or prevent earthquakes within a mile radius, Shake the earth to give opponents a -10 penalty to various actions, or a +10 bonus to intimidation or similar things. |
05-28-2014, 12:39 PM | #3 |
Join Date: Aug 2008
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Re: [Powers] Control with Natural Phenomena
Off the top of my head, I could see you using this to cause/stop earthquakes, create sinkholes, and cause massive landslides. Personally, I'd draw the limit at anything that couldn't naturally happen without magic/powers/whatever. So you couldn't transmute mud into granite or make a flying earthen island. I'm not being particularly creative here, atm, though. I'm sure some of the others will have better insight.
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05-28-2014, 12:58 PM | #4 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Powers] Control with Natural Phenomena
Localized earthquakes could be useful, as could preventing them. Sinkholes forming over a large area could also be quite disruptive, and nobody would dispute the destruction caused by landslides. Thanks for the tips :)
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05-28-2014, 01:08 PM | #5 | |
Join Date: Dec 2010
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Re: [Powers] Control with Natural Phenomena
Quote:
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05-28-2014, 01:15 PM | #6 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Control with Natural Phenomena
Quote:
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05-28-2014, 07:29 PM | #7 | |
Join Date: Aug 2004
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Re: [Powers] Control with Natural Phenomena
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05-28-2014, 11:42 PM | #8 | |
Join Date: Dec 2007
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Re: [Powers] Control with Natural Phenomena
Quote:
What you can't do is precisely control anything, directly harm anything that isn't attached to the ground, transmute elements that sort of thing. Last edited by David Johnston2; 05-29-2014 at 12:34 PM. |
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05-29-2014, 06:53 AM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Powers] Control with Natural Phenomena
Hmm, I had not thought of mountain building!
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05-30-2014, 03:47 AM | #10 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Powers] Control with Natural Phenomena
GM approved raising it to 100 for a 10 mile radius, and isn't concerned about the points. How long would raising or leveling a mountain take? What magnitude earthquake could I produce, and how localized would the damage be? Trying not to sink California, if I can help it.
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