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Old 12-03-2019, 05:20 AM   #1
poi
 
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Default Mk III (or Mk V) Attack on M1 and/or M3 viable?

Planning on running my first game in ages tonight, using M1 and/or M3 for the Mk III and/or Mk V attack scenarios, but with added scenery rules form the mates. Anything I need to look out for, or change forces to rebalance across either or both mats?
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Old 12-03-2019, 10:23 AM   #2
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Default Re: Mk III (or Mk V) Attack on M1 and/or M3 viable?

Quote:
Originally Posted by poi View Post
Planning on running my first game in ages tonight, using M1 and/or M3 for the Mk III and/or Mk V attack scenarios, but with added scenery rules form the mates. Anything I need to look out for, or change forces to rebalance across either or both mats?
The main thing to watch out for is the maps are shorter, so things happen faster and you have less time to stop the Ogre. One thing to mitigate that a bit is go across the map grain (W->E) instead of with it (S->N). Towns are also a blessing and a curse. Treads are harder to hit, but so are all the units.

I'd also start with the MkIII to get a feel for how things play out. It's easier to adjust starting with a smaller force set (plus the MkIII is technically balanced a little in favor of the defense already, so that might help offset some of the terrain "issues").
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Old 12-03-2019, 03:43 PM   #3
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Default Re: Mk III (or Mk V) Attack on M1 and/or M3 viable?

MkIII was disabled 2 hexes short of the command post. M1&3 donít tessellate E/W, so we stuck to N/S. Ogre had all its weapons destroyed by halfway up, it was then just a race to see if it could make it before losing its last treads.

Great evenings fun. Next game, Ogres supporting conventional forces I think.
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