12-11-2014, 09:59 AM | #31 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Unarmed vs. Knife
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I would consider attacking from the non-weapon side anyway and just going for strikes. After all, if you are significantly more skilled than the opponent (which I presume is part of the premise here), you should be making your defenses, so the only real issue with the knife is that it can damage you on a successful parry. If you just keep striking from the non-weapon side, he will never be able to do that to you, and meanwhile you should be able to parry his attacks with your superior skill (and judicious use of retreats). So maybe instead of Judo we should be using Karate here for maximum damage potential, with the plan being to simply beat the pulp out of the knife-wielder... |
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12-11-2014, 10:02 AM | #32 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Unarmed vs. Knife
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Agreed, it's the best possible outcome. |
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12-11-2014, 10:31 AM | #33 | ||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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The hardest part is going to be getting into the bad guy's side hex. Assuming you are in his middle-front adjacent hex when he attacks, at best you can do a side-slip parry into his left front hex and then step into CC for the Arm Lock from there. You are still in his front arc, and I haven't read anything about not being able to (or having any penalties to) attack an opponent in your left front arc when your weapon is in your right hand. Not to mention, he is going to turn to face you on his turn, so you will have a really difficult time saying in his side arc even if you manage to somehow get there (Committed attack, maybe?). Quote:
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12-11-2014, 10:45 AM | #34 | |||
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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Now, you could always just Parry and then AoA Double/RS on your turn to grab and l lock the opposite arm. But I'm still convinced that the Arm Lock happens to the attacking limb, not the limb of your choice. Quote:
Stepping into Real Life for a moment, even though it's tough for an attacker to reach your torso with a knife while you have his opposite arm in a proper lock, you will still get your arms (which are easy to reach) slashed to $hit. I love training with BJJ guys for this very reason. They have lots of good grappling moves, but most of them fail badly vs. the knife. Quote:
There isn't a lot of room in between. |
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12-11-2014, 10:47 AM | #35 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Unarmed vs. Knife
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So if our hypothetical barely-realistic-highly-skilled martial artist has ST 13 and Karate at DX+1 at least, and he's wearing boots, he'll kick for 1d+3 cr, or an average of 6.5 points of damage. It shouldn't take many of those to ruin Mr. Knife's day! In fact, if knife guy has only 10 HP, that will be a major wound and a likely fight-ender in just one hit (especially if that hit was to the face, for a -5 to the stun check, or to a limb or appendage for a crippling blow). I'm getting more and more convinced that messing around with grapples is a waste of time. Karate guy should be able to kick the s**t out of his knife wielding opponent without too many problems (assuming knife guy is your average HT10 ST10 skill12 mook). On the other hand if the knife guy is also highly skilled...he should probably win the fight, since he's armed and the martial artist is not. |
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12-11-2014, 10:52 AM | #36 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Unarmed vs. Knife
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Of course, since you've make a Committed Attack with both hands, if you miss the lock then he can attack and you have to Dodge at -2, no Retreat, so this is a specialist tactic. If you succeed, the foe is in bad shape, since you're on his flank and he can't turn while grappled, so all his attacks have to be Back Strikes or Wild Swings. I wouldn't worry much about a mugger breaking free of an arm lock after it's secured: the standard game mechanics make that pretty unlikely for normal human foes. If you're a DF Martial Artist trying to arm lock an ogre, it's a bit iffy, but a ST11 human generally can't overcome a +9 bonus.
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12-11-2014, 11:10 AM | #37 | |
Join Date: Jun 2013
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Re: Unarmed vs. Knife
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12-11-2014, 11:34 AM | #38 | ||||
Join Date: Oct 2010
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As far as I'm concerned, if the Knife Fighter has Karate, Judo, or Boxing in addition to Knife, he should get the footwork bonus for a retreating parry. |
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12-11-2014, 11:46 AM | #39 |
Join Date: Aug 2007
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Re: Unarmed vs. Knife
A function of the Skill and not the weapon. If he uses Main Gauche (an Average Skill) he does get the Retreat bonus. Knife is like Brawling. Both are Easy skills and quick and dirty.
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Fred Brackin |
12-11-2014, 11:50 AM | #40 | |
Join Date: Oct 2010
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Re: Unarmed vs. Knife
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If I ended up on the knife-wielder's left flank, I'd probably be trying for a foot trap of some sort or maybe a strike to the side of the knee. I for sure would be trying to continue my movement and not just hang around in range of the knife that is inevitably going to be coming for me. |
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Tags |
martial arts, technical grapping, technical grappling |
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