02-25-2021, 07:29 AM | #31 |
Join Date: Aug 2007
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
I know EL Guy starts to decline rapidly at this point partly because he's losing HT. It's why most average humans without useful Traits probably don't make it to 60 at TL3.
However, Mr. Longevity rolled 20 HT rolls for each attribute betweeen 50 and 70, 40 between 70 and 90 and then 120 between 90 and 120. He's lost between 3 and 4 Attribute pts from each Attribute and when flu season comes if he's rolling at -2 against a HT of 6 he critically fails on a 14 or higher and succeeds on only a 3 or 4. My rule of thumb for Longevity is that it will probably get an otherwise average human beyond 100 but isn't really likely to break known human longevity records. Cinematically healthy humans are another matter.
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Fred Brackin |
02-25-2021, 09:05 AM | #32 | |
Join Date: Mar 2008
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
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02-25-2021, 09:28 AM | #33 |
Join Date: Jul 2005
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
For some reason the phrase 'self destruct' suggests something more violent to me. I know that the idea doesn't always mean that but...
How about a spore based life-form? You live just so long and then at the last moment you go 'foom' and your cells explode outwards. Good for people who can tell the signs and make preparations: they will be able to get to the top of windy mountains and spread their spores far and wide. Those who are currently prisoners of uncomprehending aliens will be less lucky. "I dunno what happened, Sarge. I opened his cell and all this crap came tumbling out. There's no sign of him though he left his prison uniform behind. The other Ricondires are a bit surly this morning though."
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
02-25-2021, 09:52 AM | #34 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
When I used that for a hypothetical genemod, the reasoning I used was that while the lifespan could be extended, eventually the cascade of failures would win.
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I'm a collector, not a gamer. =) |
02-25-2021, 09:53 AM | #35 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
I worked it out once using life insurance tables (and as I recall they had teens dying least, despite their general foolishness), and got a figure in the 160-170 range as the life expectancy of people who didn't age. I was trying to work out how old elves were likely to be. However, there's no easy way to tell how much general competence at not dying is gained over time, and how much the early deaths of most of those who simply aren't good at not dying would change the death rate. Old Dwarves and Elves are probably very good at that not dying thing.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
02-25-2021, 09:56 AM | #36 | |
Join Date: Nov 2015
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
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02-25-2021, 12:54 PM | #37 | |
Join Date: Jun 2013
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
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For a cloud of cordyceps spores, something like Dominance with Area Effect, Emanation, and Respiratory Agents is likely appropriate - although you could probably call for a special Limitation due to the fact you have no control over the infected.
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GURPS Overhaul |
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03-03-2021, 06:04 AM | #38 |
Join Date: Jun 2006
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
That's rather low. Annual teen death rates are in the 50 to 100 per 100,000 range, so a result on the order of a thousand. To get a half life of 170, you'd need an annual rate of 406 per 100,000. Which is about that around age 50, so maybe you took it at the aging roll threshold?
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-- MA Lloyd |
03-03-2021, 09:34 AM | #39 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-03-2021, 09:59 AM | #40 |
Join Date: Jul 2005
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Re: Combining Extended Lifespan with Self-Destruct [Basic]
In biological terms having lots of spore-children after you are dead is a clear Advantage.
In individual terms, not so much though perhaps the spore people don't see it that way. GURPS is written to favour the individual over the race so I'd see it as a minor Perk at best unless one or more of the offspring continued the parent's mind or had access to their memory. (If the other spore person inmates discover that the guards are dumping their dead patriarch's spore in the trash and washing down the cell with disinfectant there's going to be a riot...)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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