01-08-2021, 12:19 AM | #11 |
Join Date: Apr 2013
|
Re: Keep on the Borderlands
The first nine sessions of Peter's Felltower campaign (see under https://dungeonfantastic.blogspot.co...-campaign.html) were in the KotB Caves of Chaos.
|
01-08-2021, 01:59 AM | #12 | |
Join Date: Jul 2020
|
Re: Keep on the Borderlands
Quote:
I really want to thank everyone BTW, I don't think their has been a single post that has not had something helpful to say. |
|
01-08-2021, 01:55 PM | #13 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Keep on the Borderlands
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
01-09-2021, 04:17 PM | #14 | |
Join Date: Jan 2006
Location: London, UK
|
Re: Keep on the Borderlands
Quote:
We had to re-run it with 9+ Characters instead of original 5 to have solid Attack/Defense line up , that wouldn't crumple as soon as a Warrior type was incapacitated . As mentioned the Humanoid's caves were further away in our campaign , but only about a 6 hour marches distance . There were other more powerful elements in play for the Keep's organization to focus on over the 'nuisance factor' involved .
__________________
Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 01-14-2021 at 11:12 PM. |
|
01-09-2021, 04:41 PM | #15 |
Join Date: Jul 2013
|
Re: Keep on the Borderlands
|
01-09-2021, 04:52 PM | #16 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Keep on the Borderlands
Quote:
Quote:
The issue though is that as the D&D to GURPS page points out there is no real way to compare D&D class-level to GURPS points. Heck, you could argue a Average (25-50 points) GURPS wizard with only Magery 0 can do more then a even a 6th level 5e Wizard.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
||
01-11-2021, 05:54 AM | #17 |
Join Date: Jul 2020
|
Re: Keep on the Borderlands
|
01-13-2021, 06:32 PM | #18 |
Join Date: Jul 2013
|
Re: Keep on the Borderlands
The same sort of advice that you asked for from others, and perhaps a word or two on how it worked out in your game.
What point level did you start at, and how did it go? Were there a lot of player casualties? None? How did you handle the magic system? Were there mages carrying around 6d (or more) fireballs? If so, how did it affect the game? |
01-14-2021, 10:51 PM | #19 | |
Join Date: Jul 2020
|
Re: Keep on the Borderlands
Quote:
I am doing a ton of work on this setting all the time, I have half a mind to a good bit of it typed up into a book, and maybe a short series of gazetteers and try to pitch it to Steve Jackson as a third party product. So doing a campaign diary might be good practice. |
|
01-20-2021, 04:50 PM | #20 |
Join Date: Dec 2018
|
Re: Keep on the Borderlands
If you're interested I statted up Humanoids for a DFRPG conversion of B2. The players in my game were running tuned down 150 point templates. You can find the forum thread here: http://forums.sjgames.com/showthread.php?t=161346. B2 is such a good module always happy to hear other people are running it.
|
|
|