03-28-2017, 10:53 PM | #1 |
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
|
[Supers] Log ST and Swinging for the nosebleeds
As Knowing Your Own Strength (Pyramid 3-83), in addition to making ST Super's friendly, simplified ST damage, swing and thrust are really comparable. In general, this is good, but, in Superheroes, a brick, hitting someone with a telephone pole and knocking them back further than they can punch them is a staple.
So, my quick-and-dirty fix for this is to change a weapons Swing damage from a flat +X to +X per die. Yes, this gives some redonkulous damage levels, but, I think it fits in the genre quite well. Thoughts, comments, suggestions, hammer-blows to the temple? |
03-29-2017, 04:03 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: [Supers] Log ST and Swinging for the nosebleeds
I'd keep the damage as is, but give swing damage double knockback. That way, you get the "people flying through the air from damage" that Supers comics love so much.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-29-2017, 05:58 AM | #4 | |
Join Date: Jun 2006
|
Re: [Supers] Log ST and Swinging for the nosebleeds
Quote:
__________________
-- MA Lloyd |
|
|
|