03-02-2021, 07:36 PM | #1 |
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Join Date: Sep 2004
Location: Southeast NC
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Extending One Use Only
I just had one of those "This seems brilliant, but I'm not going to be able to use/test it any time soon" moments.
0 uses is x0 1 use is x0.2 Infinite uses is x1 That's enough to define a curve.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-02-2021, 11:29 PM | #2 |
Join Date: Jun 2010
Location: Dreamland
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Re: Extending One Use Only
PK did something similar for enchantments. And due to the way the curve works, you eventually hit a point where the difference between 'finite' and 'infinite' is small enough the point difference isn't worth it. To break down some examples;
2 uses for 2/6 or 1/3? Sure, seems fine. 4 uses for 4/8 or half the price? Already I'm not sure it's worth it. 20 uses for 20/24 or 5/6 price? Maybe it's worth it, but I'd rather just spend those last 1/6pts to buy off worries. 46 uses of a super power "block" (normally 50pts)? Yeah, I'd rather spend those 4pts to get it always. Reverse engineering Extra Life with this does sound nice, though. |
03-02-2021, 11:59 PM | #3 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Extending One Use Only
Ah. I thought it felt familiar in my brain.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-03-2021, 12:35 AM | #4 |
Join Date: Jun 2010
Location: Dreamland
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Re: Extending One Use Only
The goal seems similar, have a number of one use version of an ability that mathematically is fair, especially in the sense of always staying cheaper than having 'infinite' uses.
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03-03-2021, 08:34 AM | #5 | |
Join Date: Jun 2013
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Re: Extending One Use Only
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GURPS Overhaul |
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03-03-2021, 03:00 PM | #6 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Extending One Use Only
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