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Old 02-14-2019, 08:59 AM   #21
larsdangly
 
Join Date: Dec 2017
Default Re: Cloth under Armor and Capes

Quote:
Originally Posted by JLV View Post
I was referring to attributes beyond the 40 point total -- which are currently "forbidden" in the RAW.
I feel like I'm repeating something I said pretty clearly, but, again, there is no 40 point max rule and the game follows the 'doubling' XP progression you suggested. The published game works just the way you are arguing.
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Old 08-16-2019, 01:11 AM   #22
Skarg
 
Join Date: May 2015
Default Re: Cloth under Armor and Capes

These topics about partial armor really belong in the House Rules sub-forum, not here in the main forum.

I started a new thread for this there: http://forums.sjgames.com/showthread...63#post2279663
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Old 09-03-2019, 10:59 PM   #23
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Cloth under Armor and Capes

When I look at the weapon and armor stats of TFT I see the same thing you find in a game like BattleTech where the weapon and armor stats are unrealistic, but applied equally to all sides.

You can finagle the stats all you like, but eventually you realize you are just playing a clumsy/clunky form of GURPS.

I think about that every time I want to revise the weapons and armor, then leave them alone.
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Old 09-04-2019, 02:49 PM   #24
larsdangly
 
Join Date: Dec 2017
Default Re: Cloth under Armor and Capes

The weapon, armor stats and damage mechanics are all engineered to make lots of character designs competitive in tactical fights, and to make sure most combat situations result in some sort of clear outcome within a few turns of play.
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