01-02-2017, 06:31 PM | #11 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Magic] What spells heal attribute damage?
I'm actually well aware of this, and would not have messed this one up, especially as how GURPS Fantasy Bestiary kept those effects in the copy, not in the "Damage" entry. However, I looked again, and I see my source wasn't Fantasy Bestiary, but rather the Tome of Horrors (and hence the Fiend Folio). I should have had this be an Affliction with a time limit (like one point coming back a day, which is how the Dexterity damage in the original is specified), which is what it will be in the future.
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01-02-2017, 06:52 PM | #12 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Magic] What spells heal attribute damage?
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01-02-2017, 08:09 PM | #13 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Magic] What spells heal attribute damage?
Technically, it would not. Neutralize Poison "[d]oes not cure existing damage – the spell just removes the remaining poison, avoiding any further damage."
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01-02-2017, 08:28 PM | #14 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Magic] What spells heal attribute damage?
That's for poisons that do damage, not those that afflict attribute penalties.
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01-03-2017, 07:43 AM | #15 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Magic] What spells heal attribute damage?
There's no difference. All the spell does is stop any further damage. Poisons are cyclic, so in essence it means that it breaks the cycle. There is nothing in the spell about getting rid of symptomatic penalties, and in this case, the damage is to the attribute; there are no symptoms (which in GURPS are tied to HP/FP/whatever loss)
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01-03-2017, 08:00 AM | #16 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Magic] What spells heal attribute damage?
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01-03-2017, 08:19 AM | #17 | |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: [Magic] What spells heal attribute damage?
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Same for attribute damage. It has to be described in the spell that it does heal all damage/disadvantages gained from the poison/disease... In case of the Frog Form, it might be a nice catch for players to stop the curse for turning them into a frog (which might take several turns) which might end the player in a partial frog/human hybrid. Another spell must be cast to turn him fully human again. But this depends a lot on the descriptions of the spells causing something and the spells used to remove/heal something. |
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01-03-2017, 08:35 AM | #18 | |
Join Date: Dec 2006
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Re: [Magic] What spells heal attribute damage?
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IE. Dysentry causes intense intestinal discomfort, inflicting -1 to DX/iq, cure the dysentry, get your stats back. Krodillic causes extacy and widespread cell death resulting in incapacitation and -5st to the limb of the injection site, agony on the injection site as well as 2hp damage. Cast cure poison, and the extacy and incapacitation end. The limb however is still a shriveled mess that had acid injected into it. |
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01-03-2017, 10:09 AM | #19 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Magic] What spells heal attribute damage?
That's actually not so RAW. Symptoms for things like illness and poison are usually tied to HP loss (I actually have generic diarrhea, which would be mild dysentery, as being FP loss since it comes from dehydration and dehydration in GURPS is FP, for better or for worse). Lose 1/3 of your HP from Yellow Bug Poison, and you take -1 to all DX rolls. Cast Neutralize Poison? You no longer have to make HT rolls to resist the Yellow Bug Poison and won't lose any more HP, and your body can heal the HP normally. However, until you heal the lost HP, you're still at -1 to all DX rolls until you get the HP back from however: "Symptoms vanish when the victim's HP rise above this threshold." (p. B438)
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01-03-2017, 10:12 AM | #20 | |
Join Date: Aug 2007
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Re: [Magic] What spells heal attribute damage?
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All of this does predate the concept of Afflictions but I'd rule that an Affliction with a Magic (-10%) power mod counted. If the Affliction had some other Power Mod it probably wouldn't. It would all depend on how you'd written up the Afflcition that you're trying to use to import the 3.x concept of "Attribute Damage". Gurps has no standard concept of "Attribute Damage" and thus has no standard procedures for dealing with it. You'd have to use the rules for Afflictions or whatever you were using. Cyclic has to have a way of ending the Cycles but Affliction ends when it's write-up says it does or an appropriate Neutralize Power is used on it.
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Tags |
attribute, attributes, gurps, healing, magic |
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