10-09-2009, 07:37 AM | #1 | |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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More Celestial Combat Questions
I was reading the rules about Celestial combat and a point of interpretation came up.
The rules state the someone in a vessel cannot be damaged by Celestial combat. I likened the will attack to that of a blowgun against someone in full plate armor: irrelevant. However, I see no reason why a Celestial IN a vessel cannot attack a nearby being IN Celestial form. A man in plate armor, to continue the metaphor, can shoot a blowgun himself. The only thing I can see which may dispute this is in the Calabim section: Quote:
I would suggest that, as a house rule, my interpretation be adapted. This makes 'going Celestial' a nice escape clause, but not one without cost. You had best be willing to take some shots if you want to use it. This came up as a result of the kidnapping of a Celestial by a lot of other Celestials. She was hesitant to decamp because she couldn't just leave unscathed. Am I missing a rule somewhere? (Head nod Ladyarcana for the rule reference on Calabim) Archangel Beth: Suggestion for this as a FAQ or Errata entry |
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10-09-2009, 10:08 AM | #2 | |
Join Date: Nov 2004
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Re: More Celestial Combat Questions
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10-09-2009, 01:03 PM | #3 |
Join Date: Dec 2008
Location: Seattle
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Re: More Celestial Combat Questions
I'm torn on this. The rules as a whole make it pretty clear that the Calabim resonance is written correctly, ie, that you can only do Celestial damage starting from Celestial form (exception: Song of Light).
However, I can see thematically why that Song is an exception, but basic Will+Fighting blows, Numinous Corpus, and damaging physical relics are not. By that logic, the Calabim resonance (which doesn't specify any kind of direct physical link between Calabite and target) should be able to hit anything it can perceive (and note that a lot of Calabim would be fairly unable to locate the celestial form of a suddenly-vanished foe). All that said, the real danger of going celestial to escape pursuit is that you might fail your Will roll to ascend to Heaven/Hell, leaving you trapped on Earth, still surrounded by foes (who probably also went Celestial after you did), but now much more vulnerable to SERIOUS damage.
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“The world is going to Hell in a hand-basket, but I’ve got Good News: I saved my soul by switching to Heaven.” —Baruel, former Djinn of the Media, now Cherub of Destiny and the Angel of Good News |
10-10-2009, 09:10 AM | #4 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: More Celestial Combat Questions
I never considered escaping to Heaven. I just note that going Celestial makes a loud but effective escape mechanism while staying on Earth.
For example: Tyler the Impudite faces an angry Mikhail the Cherub for reasons which don't bear getting into. Round One: Mikhail gets to do what he wants to and Tyler goes Celestial. Round Two: Tyler, positioned next to a wall, can move Perception x 6 yards laterally away from the still Corporeal Mikhail. Mikhail (assuming he perceives Tyler) can a) attack him Celestially (if one follows my assumptions), or b) go Celestial and attempt to follow him, being one round behind him. He is constrained from Corporeally following and hacking at him by physical restraints. Any hesitation puts Tyler out of range for either option. At most, Tyler would risk getting a 'ding' on a force. So escaping ONE Celestial is normally pretty easy. However, Susan, surrounded by 7 Demons, faces a much worse prospect. She can be chased, and even the first round would risk the loss of a Force or two. This makes the possibility of kidnapping a Celestial much more possible...which adds options. As stated, infering a rule from other decisions is fine, but I'd like the language a bit more explicit |
10-10-2009, 10:14 AM | #5 |
Join Date: Jan 2007
Location: Bellflower, CA
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Re: More Celestial Combat Questions
That is my confusion on the whole subject. It seems that if someone gets in more trouble than they can handle then all they need to do is go Celestial and run. They don't have to go to Heaven or Hell, they can just go away and go Corporeal later.
If that's the case then what's to stop a Kobalite from going to a hospital, wreaking some serious havoc, then going Celestial to escape a group of security surrounding the room he's hiding in? |
10-10-2009, 10:18 AM | #6 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: More Celestial Combat Questions
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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10-10-2009, 10:58 AM | #7 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: More Celestial Combat Questions
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The only downside is if he's perceived in celestial form by one of the humans as he makes his escape. Causing a human to realize that the horrible series of events that just occurred was the work of an actual, fire-and-brimstone demon from Hell is a fantastic opportunity for the GM to declare karmic blowback -- bam, you just woke up a potential Soldier who is going to get himself involved in the war as a demon-fighter, most likely getting snatched up by Heaven if he's not caught be Hell in time. |
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10-10-2009, 11:47 AM | #8 |
Join Date: Oct 2009
Location: Boston, MA
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Re: More Celestial Combat Questions
A simple workaround for GMs who think this is too much of a "get out of Trauma free" card might be to say that "going celestial" takes some number of rounds of complete concentration. That makes it harder to do in the middle of a fight or other commotion.
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10-11-2009, 05:44 PM | #9 |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: More Celestial Combat Questions
I think the metaphor isn't quite accurate. It's not that someone is in armor, in their vessel. It's that someone is in a hermetically sealed bubble, in their vessel. It's like the Songs of Shields. Ain't nothing coming in, but ain't nothing going out.
Some Songs and abilities allow a limited sort of gun-turret effect to sprout from the flesh-hamsterball of protection. Yes, one can go celestial and run away from a bad corporeal situation -- but it's noisy and attracts attention, and you're making a gamble that people won't chase you down and not just beat you up, but kill you. That said, when our motley lot of PCs wanted to nuke the not-very-powerful caretaker of a forming Vapulan Tether (or maybe it was just a Vapulan stronghold; I forget), we brought in a NPC with the Song of Seals, who bound the area the demon was in. Shedite, as I recall. Knocked out the host, and then the NPC Malakite with a distinction, the PC Kyriotate with Acid/6 and a lot of Celestial Forces, and everyone else (except my Renegade Lilim) all played Kick The Demon until it died. There was some math done to figure out how long it lasted, IIRC. The text that you want -- celestial combat only in celestial form -- is implicit in "Celestial Forms on Earth," p. 53 of the core rules. (Marked as p. 54 because of the cover.) Last sentence of that paragraph is: "He may also engage in celestial combat -- see p. 64."
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