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Old 12-08-2009, 12:29 PM   #1
Dom the Munch
 
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Default Remaining movement after exploring a room

When you move to 'explore' a room it costs one movement point.
A monster appears and the fight takes place. After the fight the rules state that remaining movement may be used and mentions searching the room or making a deal if available.

My question is, can you explore a second (or 3rd) room on your turn if your remaining movement allows? If so, does another monster appear and a second (or 3rd) fight take place in that newly discovered room?
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Old 12-08-2009, 01:03 PM   #2
Andrew Hackard
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Default Re: Remaining movement after exploring a room

Yes, you may explore as many rooms as your Move will allow.
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Old 12-08-2009, 01:08 PM   #3
Dom the Munch
 
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Default Re: Remaining movement after exploring a room

If you start your turn in a room with a monster, you fight it, then can explore a room with your 1st move, and repeat...through all 3 moves.?
So it is technically possible to fight 4(or more) monsters on a single turn?
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Old 12-08-2009, 01:33 PM   #4
Andrew Hackard
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Default Re: Remaining movement after exploring a room

It takes no Move to fight a monster that is in your room at the start of your turn. When you complete that fight, you still have all your Move left (even if you had to Run Away).
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Old 12-08-2009, 01:43 PM   #5
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Default Re: Remaining movement after exploring a room

Since you could possibly fight 4 (or more) Monsters in one combat, that's probably not what you really needed to ask.

So, in an attempt to cover everything: Each link has a movement cost, some of which are more than 1, so, it's feasible that you might only get to explore once due to your movement choices, and/or because of excess Big Items, and you might get to explore more than 3 times due to lucky link placement and increased Move because of other Items. You could also get involved in more combats because of having to Run Away into a room already containing Monsters, or because another player uses a card to move you or a Monster into the same room; those circumstances don't cost you any move and put you into combat immediately.

Suffice it to say, as long as you have enough Move to go through whatever Links available, you can explore as many rooms as your Move will allow, and that you can fight in as many combats as possible, due to whatever circumstances put you and Monsters in the same room, until your turn ends because you are out of Move, a card forces your turn to end, you decide to end it, or you die.
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Old 12-14-2009, 01:49 AM   #6
chanate
 
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Default Re: Remaining movement after exploring a room

Do you take any penalties for fleeing from a flight? Like...when you run from the combat room to an adjacent room does it cost a movement?
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Old 12-14-2009, 02:13 AM   #7
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Default Re: Remaining movement after exploring a room

Quote:
Originally Posted by chanate View Post
Do you take any penalties for fleeing from a flight? Like...when you run from the combat room to an adjacent room does it cost a movement?
<points to post #4>
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Old 12-14-2009, 05:17 AM   #8
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Default Re: Remaining movement after exploring a room

The rules are extremely specific:

Quote:
Moving Out of Turn
Sometimes you will move on another player’s turn . . . to help him
(see p. 10), . . . or to Run Away (see p. 10) from a monster
when you tried to help and your side lost. Moving out of turn never costs
Move. It just happens.
And:

Quote:
Rolling to Run Away
Running Away does not cost any Move. All you have to do is roll
one die, and be lucky.
The penalty is that you take one hit from each Monster immediately for having to roll to Run Away, and then you may have to suffer each Monster's Bad Stuff (or take another hit if the Bad Stuff would not affect you) if you roll poorly against each Monster.
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