07-15-2009, 03:02 PM | #1 |
Join Date: Jul 2009
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d10 power in combat
Ok, so i have another question for you.
When in combat, can i use level modifier cards to either parts (players or monsters) after a D10 has been rolled for combat d10 powers? What i get from rules is that no card can be played after the dice have been rolled but i figured that this might only mean the d6 and therefore i could use the warrior or wizards d10 power and after that think if i need help or not from another munchkin. |
07-15-2009, 03:14 PM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: d10 power in combat
When it talks about dice being rolled, it means the six-siders. You can check the d10 power and continue playing cards and soliciting help.
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07-18-2009, 11:28 PM | #3 |
Join Date: Jul 2009
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Re: d10 power in combat
That doesn't make sense to me. Wouldn't their power be realized at the instant of combat?
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07-18-2009, 11:31 PM | #4 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: d10 power in combat
Please explain this further. I don't know what you mean by "their power [would] be realized."
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
07-19-2009, 01:48 AM | #5 |
Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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Re: d10 power in combat
d10 powers are elective; in that respect, it's just like playing a card. Who says it has to be done at the beginning of combat?
Yes, Petrovini - as I read you, your reasoning is sound. Of course, you can't use the d10 power(s) after both sides have rolled the d6 dice.... |
07-19-2009, 06:52 AM | #6 | |
Join Date: Jul 2009
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Re: d10 power in combat
Quote:
Since it doesn't specifically say anywhere when to roll the d10 power, I argued very loudly and invoked the owner's rule. |
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07-19-2009, 09:18 AM | #7 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: d10 power in combat
Quote:
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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07-19-2009, 03:52 PM | #8 |
Join Date: Jul 2009
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Re: d10 power in combat
"d10 Power: +5 combat bonus. You may make one attempt per combat."
That doesn't say you can use them at any point in the combat, just that you can only make one attempt per combat. The rules say when you can play cards, but not when you can use powers. Unfortunately, they didn't use the warrior's d10 power in the example of Munchkin Babe & Galadrool vs the Ancient Hairy Baby Shrieking Geek. That might have settled things. Nowhere in the combat rules does it explicitly state that d10 power is used during the turn. There is a section on die rolling that could be interpreted as including any die rolling. So, from a rules point of view and a logic point of view, I think I win. As I own the game, it is now law. ;-) Last edited by MrGodo; 07-19-2009 at 03:55 PM. Reason: enhancement |
07-19-2009, 06:59 PM | #9 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: d10 power in combat
Quote:
That is the official ruling. If you want to declare otherwise in your game, that's your prerogative, but it's a house rule.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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Tags |
combat, d10, power |
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