Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-25-2011, 08:13 PM   #1
lostrobertsandwich
 
Join Date: Nov 2010
Default DR and Blunt Trauma..?

"For every full 10 points of cutting, impaling, or piercing damage or 5 points of crushing damage stopped by your DR, you suffer 1 HP of injury due to blunt trauma...

If even one point of damage penetrates your flexible DR, however, you do not suffer blunt trauma."

I don't get this. Let's assume a humongous bullet of 100 damage is coming towards you. You're wearing a flexible vest made of "non-Newtonian golden spider silk" that has 100 DR. So the vest barely stops the bullet but you lose 10 hp due to trauma. Fine.
Now a (nearly) identical bullet comes but deals 101 damage, vs. your DR of 100. You take a single point of penetrating damage, nothing else, no blunt trauma, according to RAW. Why?
Is this addressed in any book? Has someone house-ruled it?
Should I just address it as maybe (for this example) 10 points of blunt trauma, and 1 point of normal piercing damage?
lostrobertsandwich is offline   Reply With Quote
 

Tags
blunt trauma


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.