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Old 11-12-2019, 07:18 AM   #11
Chris Rice
 
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Default Re: Giant Question

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Originally Posted by JimmyPlenty View Post
I wouldn't even bother to worry about the mechanics of it. Once you get to the monster stats, they are all made up without a strict system anyway.
I tend to agree with this. However, it is possible to play a Giant somthe question of exactly how much he could carry might well come up.
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Old 11-12-2019, 07:35 AM   #12
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Default Re: Giant Question

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Originally Posted by Chris Rice View Post
I tend to agree with this. However, it is possible to play a Giant somthe question of exactly how much he could carry might well come up.
Or a centaur (both races are available to players in my campaign)... hence the need for a fix.
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Old 11-12-2019, 09:53 AM   #13
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Default Re: Giant Question

So the options on the table so far are:

A: As it is written, so shall it be. Giants can't realistically wear armor and horses can't carry two adult humans at all.

B: Use the current rules but divide load by size in hexes.

C: Apply Henry's quadratic load and percentage reduction to movement rules.
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Old 11-12-2019, 12:04 PM   #14
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Default Re: Giant Question

D. Put back advantages of great strength
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Old 11-12-2019, 12:41 PM   #15
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Default Re: Giant Question

There is still a section on advantages of great ST, but it's been ... edited, changing and leaving out several of the old entries. (my least favorite is the change making 2-handed weapons usable one-handed with only 3 extra ST - clearly a "we want this to be possible" thing, but I'd much rather it not be possible for most humans, than it be super-easy, automatic for octopi, etc).

But it didn't help with encumbrance anyway. It removed the MA effects of armor, but it didn't remove their weight. Encumbrance rules say "A figure may not carry more than 10 times his ST and travel normally." So if you want a weight-based encumbrance system, you do need to re-calibrate it if you want even a max ST 36 warhorse to be able to carry more than 360 pounds. Not to mention an ordinary horse with ST 14-18 being limited to 140 to 180 pounds.
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Old 11-12-2019, 02:04 PM   #16
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Default Re: Giant Question

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But it didn't help with encumbrance anyway. It removed the MA effects of armor, but it didn't remove their weight. Encumbrance rules say "A figure may not carry more than 10 times his ST and travel normally." So if you want a weight-based encumbrance system, you do need to re-calibrate it if you want even a max ST 36 warhorse to be able to carry more than 360 pounds. Not to mention an ordinary horse with ST 14-18 being limited to 140 to 180 pounds.
Exactly. My hex-based adjustments may not be completely realistic, but they get the numbers much closer than RAW and they are easy to apply.
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Old 11-14-2019, 09:19 PM   #17
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Default Re: Giant Question

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But it didn't help with encumbrance anyway. It removed the MA effects of armor, but it didn't remove their weight. Encumbrance rules say "A figure may not carry more than 10 times his ST and travel normally." So if you want a weight-based encumbrance system, you do need to re-calibrate it if you want even a max ST 36 warhorse to be able to carry more than 360 pounds. Not to mention an ordinary horse with ST 14-18 being limited to 140 to 180 pounds.
Horses have slightly different rules. If you check p. 66 and p. 130 horses can carry up to ST*12. So the "nag" could carry 168 to 216 lbs, a light riding horse could carry 240 to 264 lbs and so on.

The rules for ST are a little wonky - carrying capacity is linear with ST but maximum lift is quadratic (see p. 65.) I think it might make sense to give an encumbrance multiplier for large creatures in lieu of custom rules.
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Old 11-17-2019, 01:45 PM   #18
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Default Re: Giant Question

One giant advantage of "divide load by size in hexes" is that this is the load per hex. So a giant could carry 30x ST distributed over his body (armor or such), but could only pick up 10x ST with one hand or 20x ST with both hands.
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Old 11-26-2019, 04:39 AM   #19
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Default Re: Giant Question

As surface area quadruples when size doubles, it seems reasonable that eventually a creature becomes so large that full steel armour will become too heavy for it to move.
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Old 11-26-2019, 08:56 AM   #20
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Default Re: Giant Question

Note that Armor Weight and Cost increases faster than divide by size in hexes so the armor is getting heavier as the critter grows.
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