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Old 11-25-2019, 03:55 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default DFRPG Summer Workshop

As some of you know, for the past few years, I've offered a DFRPG activity at my middle school. This club continues to go well, but I've long dreamt of taking this to the next level. Our school offers summer enrichment workshops on a wide variety of topics. Many of them fit into traditional academic areas (reading, writing, mathematics, etc.). Others are more tenuously connected to the core curriculum, including things like candy making, building robots, designing board games, and creating movies. I just turned in a proposal this morning for a week-long summer workshop for students who want to learn how to play DFRPG.

Our first hurdle is to get approved by the administration. After submitting my proposal, the first reply concerned the correct spelling of roleplaying (roleplaying vs. role-playing). I see this as a good sign that we haven't been denied outright. I am hopeful that we'll make it to the next stage. The most important question, of course, will be to find out if families will pay for a week of RPG camp. I'll report back in this thread as our plans evolve.

In the meantime, if you had a chance to run a five-day, 9–3 pm, workshop on DFRPG (intended for students entering grades 7–9), what would you include? Or, imagine that you're a young beginner: what would you hope to encounter?
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Old 12-01-2019, 07:19 PM   #2
Unwitting Pawn
 
Join Date: Sep 2008
Location: London, U.K.
Default Re: DFRPG Summer Workshop

This sounds amazing! Not sure that I have any constructive suggestions; I just wanted to wish you luck :)
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Old 12-02-2019, 08:40 AM   #3
coronatiger
 
Join Date: Apr 2018
Location: Trondheim, Norway
Default Re: DFRPG Summer Workshop

I would have loved to attend, had I just been a couple of decades younger...

Remember that different people are drawn to RPGs for different reasons. Some like storytelling and role play, others like exploring and puzzle solving, and some just want to smash their imaginary enemies into a pulp. Finding the perfect balance of different elements can be difficult, but very rewarding if you succeed. It's important that none of the kids feel ignored or left out.

Some of the kids may want to try their hand at GMing. Look for the signs (they may be too shy to propose it themselves), and have a plan for it.
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Old 12-02-2019, 04:44 PM   #4
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: DFRPG Summer Workshop

Quote:
Originally Posted by Unwitting Pawn View Post
This sounds amazing! Not sure that I have any constructive suggestions; I just wanted to wish you luck :)
Thanks! I appreciate it.

Quote:
Originally Posted by coronatiger View Post
I would have loved to attend, had I just been a couple of decades younger...
Yeah, me too! I would much prefer attending the workshop as a participant rather than a facilitator.

Quote:
Remember that different people are drawn to RPGs for different reasons. Some like storytelling and role play, others like exploring and puzzle solving, and some just want to smash their imaginary enemies into a pulp. Finding the perfect balance of different elements can be difficult, but very rewarding if you succeed. It's important that none of the kids feel ignored or left out.
Great advice here. In the world of teachers, this is called "differentiating instruction." It's also good advice for GMs in general.

Quote:
Some of the kids may want to try their hand at GMing. Look for the signs (they may be too shy to propose it themselves), and have a plan for it.
This will be an explicit part of the workshop. All participants will have a turn in the GM's chair, if only for a few encounters. (I'm imagining having each group create a dungeon where each participant designs a single encounter.)

The workshop has been officially approved, though we're still figuring out locations in the building, a budget for a few supplies that we lack (mainly hex grids for the tables), and exact dates. In case anyone is interested, here's the draft blurb we're thinking of putting in the brochure about it:
Tabletop roleplaying games first gained popularity in the late 1970s with the publication of Dungeons and Dragons. Since then, millions of fans have enjoyed taking on the roles of heroes in adventure stories featuring magic and monsters. During this week-long workshop, you will learn to play one of these games, the Dungeon Fantasy Roleplaying Game. You can play a chivalrous knight, flashy swashbuckler, mysterious sorceress, or devious thief (among many other options) overcoming challenges using your imagination, your character’s powers, and the luck of the dice. You will learn the rules of the game, how to create unique characters, and how to take on the role of the Game Master, creating exciting adventures for your peers. No experience is necessary.
I'm certainly open to suggestions for revisions, though I cannot make it much longer than this.
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Old 12-03-2019, 06:02 AM   #5
coronatiger
 
Join Date: Apr 2018
Location: Trondheim, Norway
Default Re: DFRPG Summer Workshop

A couple of topics that can cause upset:
- Character death
- Conflicting character traits (perhaps not so much an issue in DF)
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You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do.

Character sheet: Google Drive link (See this thread for details.)
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Old 12-03-2019, 06:36 PM   #6
Tom H.
 
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Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: DFRPG Summer Workshop

This is a great idea.

There are so many summer camps, so it seems fitting that there would be more RPG camps as that is such an inspirational hobby.

I am very interested in the outcome of your experiment as it might be modeled or repeated.

On the other hand, I'll bet many local game stores may already have experience with running summer camps or groups for young people. In fact, a year or two ago, I recall seeing on their web site that Dragon's Lair in Austin held week-long summer gaming and RPG camps. I never got around to investigating it further.

As for suggestions on what to include, I think some sort of collaborative world building activity would be very engaging.

One time when I was young, I was involved in a sort of art activity where about five people had to draw and decorate an island on a huge sheet of white paper.

It was sort of a team building exercise to see how we would all approach it. The big decision we all made at first was whether we would divide the island up into one piece for each person or if we would freely share and contribute to the whole space.

I thought the latter method would be the most interesting and fun. However, the group chose the less risky first method of each person having their own plot exclusively for their artwork.

Of course, with RPGs, the world building extends into semantics and narratives over just visuals.

Last edited by Tom H.; 12-03-2019 at 06:37 PM. Reason: Spelling
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Old 12-03-2019, 07:41 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: DFRPG Summer Workshop

Quote:
Originally Posted by Tom H. View Post
I am very interested in the outcome of your experiment as it might be modeled or repeated.
I will certainly keep the community posted.

Quote:
On the other hand, I'll bet many local game stores may already have experience with running summer camps or groups for young people. In fact, a year or two ago, I recall seeing on their web site that Dragon's Lair in Austin held week-long summer gaming and RPG camps. I never got around to investigating it further.
This is a good idea. I will investigate some of our local stores.

Quote:
As for suggestions on what to include, I think some sort of collaborative world building activity would be very engaging.
Love this. Fantastic idea!
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