03-01-2015, 03:54 PM | #11 |
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Re: What do you want in a Transhuman Space game (as a player)?
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03-01-2015, 04:00 PM | #12 | |
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Re: What do you want in a Transhuman Space game (as a player)?
Quote:
The masturbation aspect is more interesting as it obviously causes no overt harm, but conservative religious people may consider it sinful and worthy of punishment.
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03-01-2015, 04:03 PM | #13 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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No one plays without any modification, and of course what counts as minor and what counts as drastic modification is different to different people. But THS seems to get more extreme modification than say, DF. Other than only one or two posters around here that like to modify that line into more generic nuanced fantasy.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 03-01-2015 at 04:06 PM. |
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03-01-2015, 04:12 PM | #14 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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No Felicias in backless dresses in any campaign you'll ever play in? :) Last edited by Keiko; 03-01-2015 at 04:37 PM. |
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03-01-2015, 04:19 PM | #15 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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Now I just see fat-backs and imagine a delicacy involving feline bacon.
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03-01-2015, 04:56 PM | #16 | |
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Re: What do you want in a Transhuman Space game (as a player)?
Funny typo fixed in order to add clarity to the post.
Quote:
Then there are official ones, such things in Big Media Memetics that essentially make TL10 memetics incapable of doing stuff that TL2 memetics did. Or bioroid templates that got changed (and the change had nothing to do with the edition shift). Or the sudden recommendation to change the 2100-society's attitude towards pheromones, even though books like High Frontier and Cities on the Edge have shown that they're not treated a particularly low-LC thing. I'm not restricting my wishes for THS campaign to only the facts stated in Pulver-era books. But I'm of the preference for the following principle: You can add facts, but not retcon facts; all new books should be consistent with the old books' facts; an exception can be made if and only if an official erratum has been published about a given fact. |
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03-01-2015, 05:00 PM | #17 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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I figure that there's going to be a range of behavior in this. Parents who want self-reliant kids, or who put a high value on respect for their kids, will allow them a lot of autonomy, including some bad choices. Parents who care a lot about their kids' safety will insulate them from any risks of bad choices. Most parents will be somewhere in between.
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03-01-2015, 05:02 PM | #18 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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Because you don't feel the additions destroys it or what makes it unique and fun, perhaps add to it and enhances those aspects. Because you value fun more than setting adherence to canon. Because its often easier to tinker with something than build from the ground up Because there's nothing published that exactly fits what you want but by adding and mixing different things you can create something that scratches your particular itch. Because you like the spice and creative challenge of adding something new and different to a setting. Because you've grown tired of the established canon and want to try something new. Last edited by Keiko; 03-01-2015 at 05:06 PM. |
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03-01-2015, 05:27 PM | #19 | |
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Re: What do you want in a Transhuman Space game (as a player)?
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At the very least I would like proof that lung cancer was likely my kid's fault so I could legitimately force them to pay for the treatment out of allowance money. Though I do believe we all psychologically need to occasionally get away with rule breaking now and then. I don't know of any studies to that effect, but it's my personal opinion.
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03-01-2015, 05:54 PM | #20 | ||
Join Date: Aug 2004
Location: U.K.
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Re: What do you want in a Transhuman Space game (as a player)?
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I might apply some editorial refinements where things appeared to be inconsistent with other elements of the line or its general design brief - and if that meant pruning things that had gone into past supplements because the author was trying too hard to be "cool" and not hard enough to be consistent, well, c'est la vie. Quote:
(And note that "Big Media Memetics" is specifically labelled in the issue description as "a set of optional rules".)
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