09-14-2012, 06:40 PM | #41 | |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Giving Allies damage bonuses (power review)
Quote:
It's not hard at all. It's just Affliction (Aura of Power). We're just discussing the benefits and drawbacks of Aura of Power vs. Affects Others. |
|
09-14-2012, 06:40 PM | #42 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: Giving Allies damage bonuses (power review)
Quote:
It IS a very straight forward thing. Q:"I want to buff my friends, what advantage is that?" A: "Affliction with Added Advantage" |
|
09-14-2012, 07:08 PM | #43 | |
Join Date: Jun 2007
Location: Southern New Hampshire
|
Re: Giving Allies damage bonuses (power review)
Quote:
As for how easy it is to represent, Affliction has to be heavily modified to come close. And the fact that there's a long discussion about it indicates to me that it's not simple. |
|
09-14-2012, 07:29 PM | #44 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: Giving Allies damage bonuses (power review)
Quote:
__________________
-JC |
|
09-14-2012, 09:31 PM | #45 |
Join Date: Nov 2009
Location: Oregon
|
Re: Giving Allies damage bonuses (power review)
Normally a necromancer, summoner or wizard would purchase FP with the Granted by Familiar / Minion limitation. Do you recall which Pyramid issue this alternative showed up in?
|
09-14-2012, 09:44 PM | #46 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: Giving Allies damage bonuses (power review)
Quote:
That said, it's not super munchkinny or anything, it's just that the intent of the Enhancement is a little different. I don't see a big problem with a GM using it for his game that way, it wouldn't be a game breaker or anything. When discussing things on the board, I assume the desired result should be RAW, unless otherwise stated. The Affliction isn't very heavily modified to start with, it just get's that way as you add more features and details... the DR was similarly dense with modifiers. The only enhancement on Affliction you need to turn it into a "buffing Power" is Added Advantage. Last edited by the_matrix_walker; 09-14-2012 at 09:50 PM. |
|
09-14-2012, 09:45 PM | #47 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Giving Allies damage bonuses (power review)
|
09-14-2012, 09:51 PM | #48 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: Giving Allies damage bonuses (power review)
Quote:
However Kromm as posted to the forums that Affect Others is a way for you to Share your Energy Reserves with someone you touch. |
|
09-15-2012, 12:22 AM | #49 | |
Join Date: Dec 2007
Location: Brooklyn, NY
|
Re: Giving Allies damage bonuses (power review)
Quote:
Energy Reserve 3 (Magical; Affects Others, 1 person, +50%; Area Effect, 2 yards, +50%) [18];Special notes in the article were: The ability to generate three points of magical energy to share with a wizard within two yards. In battle, the necromancer could draw energy from any of 18 undead arranged in two concentric rings around him and still have room to maneuver. The zombie lending him energy must take a Ready maneuver (not fight!) to do so. He can only draw on one zombie's energy at a time – so he gets 3 energy per turn, once per zombie, and not (3 x number of zombies) all at once.
__________________
-JC |
|
09-15-2012, 12:01 PM | #50 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Giving Allies damage bonuses (power review)
It is interesting to note that all usage with an Affects Others Energy Reserve comes off the same pool, and not everyone benefits from the full benefits of their own reserve (like an Affliction would grant) which is consistent with the force field variant that uses one field to affect everyone.
It is a consistency worth noting. |
Tags |
aura of power |
|
|