09-26-2012, 09:26 PM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Challenge: Deliberately Miscost a Trait
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09-27-2012, 03:22 AM | #22 | |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Challenge: Deliberately Miscost a Trait
Quote:
What you can do is drop the disadvantage limit, simple as that. Sure that decreases the power level of the game, but just increase the point total by a like amount. You'll get less broken characters with the same power level. When generating characters, I've noticed that most players only need about 30 points of room to generate a personality they wish to play, with an easy 20 extra going toward fluff or increasing whatever psychosis they have. Those last 15 to 25 points are just there to max out. If a player honestly needs more disadvantages, I lower his positive character points by a like amount. If he wants to play a broken person, that's up to him. It's fair in the sense that they're still equally as strong as everyone else, and probably would have roleplayed those extra disadvantages anyway. Sounds like Mitigator. A limitation I like to read as "Something in the game world is making this cheaper."
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 09-27-2012 at 03:57 AM. |
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09-27-2012, 05:39 AM | #23 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Challenge: Deliberately Miscost a Trait
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09-27-2012, 09:01 AM | #24 |
Join Date: Jan 2006
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Re: Challenge: Deliberately Miscost a Trait
Actually, too expensive is miscosted as well, it's just RAW miscosted. I will admit that is can act as a weirdness tax, but IME it's usually used as a genre enforcement or munchkin tax instead. This ability would mess with the atmosphere, but not so much that I will forbid it; that ability is overpowered in this setting, this will balance it.
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09-27-2012, 09:09 AM | #25 |
Join Date: Jan 2006
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Re: Challenge: Deliberately Miscost a Trait
IIUC, that's RAW. Disad limits don't stop you from taking more disads than the limit, they just stop giving you compensation points after the limit.
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09-27-2012, 09:16 AM | #26 | |
Join Date: Jan 2006
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Re: Challenge: Deliberately Miscost a Trait
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Cyborgs, godchildren, and rich normals all buy powers that are equivalent to available equipment as equipment, with sig gear and payload as appropriate. Use the special effects you want, allow for fudging a little (Pyrus' flame jet is not exactly the same as a built in flamethrower, but it is not significantly better or worse), and run with it. This isn't the first time GURPS has presented you with two equivalent options, one of which is 10x the cost of the other, after all. It gets trickier if you want something better than available equipment, admittedly. |
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09-27-2012, 09:20 AM | #27 |
Join Date: Jan 2006
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Re: Challenge: Deliberately Miscost a Trait
Theory:
Any GURPS rules thread of sufficient length with eventually be about redesigning the points costs of the entire system. Lemma: If the thread starts off as about points costs, eventually is sooner than you think. Allow me to make a small request as the OP: if you can, try to focus on single traits or small groups of traits. We redesign the GURPS system on most of the longer threads already. |
09-27-2012, 01:47 PM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Challenge: Deliberately Miscost a Trait
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I'm anal-retentive about using the term "compensatory points" in my Sagatafl rules writing, for exactly that reason. |
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09-27-2012, 03:43 PM | #29 | |
Join Date: Sep 2004
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Re: Challenge: Deliberately Miscost a Trait
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In a previous Supers game, I separated various character types such as -Supers (one of a kind, full access to any type of ability) -Gadgeteers/Item Users (only can have stuff w/gadget limitations) -Members of a Race (select abilities and non-unique) -Mages (select list of abilities) with UBs to balance the difference in utility you get with different access to abilities. For example, in a 500 point game you might have a 100 UB for being a Super leaving you 400 points where as the super normal has the full 500 to spend (excluding disadvantages, of course). It worked rather well to encourage a mix of character types. |
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09-27-2012, 03:50 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Challenge: Deliberately Miscost a Trait
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Tags |
house rules, overthinking, point cost, shameless manipulation, splitter |
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