01-04-2012, 09:09 AM | #81 | |
Join Date: Aug 2005
Location: Denmark
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
Right now my vision is filled with dry rocky climate, with little to no oceans. Anyone have some interesting take on this? Oceans are nice to have for when you play in the setting. For a change of pace, long journeys and so on. Also the idea of ursine ice-pirates just seem cool to me. I know we have already established that the weather is extremely harsh and navigation very difficult. But still, those factors aren't as interesting if there isn't an oceans where they can cause problems :) Last edited by Maz; 01-04-2012 at 09:13 AM. |
|
01-04-2012, 09:15 AM | #82 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
I think there must be lakes and rivers in at least some regions. I don't think there are any large oceans. There may be large undergound bodies of water. If you do want an ocean, I'd place it on the Night side, perhaps with one shore in the Twlight Zone. Don't wrap it clean around the world, of course. Last edited by combatmedic; 01-04-2012 at 09:19 AM. |
|
01-04-2012, 09:27 AM | #83 |
Join Date: Aug 2005
Location: Denmark
|
Re: New Year/New Setting: GURPS world design 'game'
Hmm, would it be a good or a bad idea for someone to make a rough sketch of the planet?
I mean, it would be nice with a rough map. will be easier to put in special locations that sort of stuff. Determine the width of the twillight zone, any major rivers or other bodies of water, mountain ranges and so on. On the other hand. A map, however rough, might be too restricting. |
01-04-2012, 04:03 PM | #84 |
Join Date: Mar 2006
Location: Silver Spring, MD
|
Re: New Year/New Setting: GURPS world design 'game'
Other people mentioned oceans, giving me the image of thick, steamy tropical jungles, at least in a places. The areas closer to the twilight zone should be more like tropical grasslands. The...sun-facing pole? could, and probably should, be desert.
|
01-04-2012, 05:22 PM | #85 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
|
|
01-04-2012, 05:35 PM | #86 |
Join Date: Mar 2006
Location: Silver Spring, MD
|
Re: New Year/New Setting: GURPS world design 'game'
|
01-04-2012, 05:43 PM | #87 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
|
|
01-04-2012, 06:34 PM | #88 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
|
|
01-04-2012, 07:25 PM | #89 | |
Join Date: Mar 2006
Location: Silver Spring, MD
|
Re: New Year/New Setting: GURPS world design 'game'
Quote:
|
|
01-05-2012, 01:58 AM | #90 |
Join Date: Aug 2005
Location: Denmark
|
Re: New Year/New Setting: GURPS world design 'game'
So... the world is starting to take shape, like gods we are creating it and populating it with creatures. This is fun. But now to something more practical and annoying... the players. ;)
What do you imagine would be the default type of game to play in this world? Of course any creative GM could make such a world work with just about every type of gaming style as they please. But in my experience it works better when there is a sort of default play-style associated with a setting. This way you can build the world up to support this play style. Right now, to me, it sounds like a world perfect for exploration and knowledge finding. But who would the players typically be? Would they only be humans? It doesn't sound like the other races lend themselves very well to being PC-race s(except maybe rouge-shapechangers). But who would they be? Why would they want to go exploring? Do the humans of the world generally want to find out where they come from and more about the world, or are they just trying to survive? The world also, currently seem pretty static. The war is over. The day and year do not change. Technology isn't advancing and so on. We need some form of conflict to make gaming in the world more interesting. |
|
|