Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-04-2012, 09:09 AM   #81
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by combatmedic View Post
We've previously established that the dayside is mostly very hot, but within Earth ranges. The nightside is mostly very cold, but within Earth ranges.


I expect that much of the dayside is hot, sun-baked desert. Most of the nightside is desert, too, but freezing cold.


Deserts can show a lot of variety in terrain and in lifeforms.
Thats also how I imagined it. This leads to another question. Oceans?
Right now my vision is filled with dry rocky climate, with little to no oceans. Anyone have some interesting take on this?

Oceans are nice to have for when you play in the setting. For a change of pace, long journeys and so on. Also the idea of ursine ice-pirates just seem cool to me.


I know we have already established that the weather is extremely harsh and navigation very difficult. But still, those factors aren't as interesting if there isn't an oceans where they can cause problems :)

Last edited by Maz; 01-04-2012 at 09:13 AM.
Maz is offline   Reply With Quote
Old 01-04-2012, 09:15 AM   #82
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by Maz View Post
Thats also how I imagined it. This leads to another question. Oceans?
Right now my vision is filled with dry rocky climate, with little to no oceans. Anyone have some interesting take on this?

Oceans are nice to have for when you play in the setting. For a change of pace, long journeys and so on. Also the idea of ursine ice-pirates just seem cool to me.


I know we have already established that the weather is extremely harsh and navigation very difficult. But still, those factors aren't as interesting if there isn't an oceans where they can cause problems :)
I imagine that much of the surface water that isn't frozen is in the twlilight zone, perhaps meltwater from glaciers at the edge of Night.
I think there must be lakes and rivers in at least some regions. I don't think there are any large oceans. There may be large undergound bodies of water.

If you do want an ocean, I'd place it on the Night side, perhaps with one shore in the Twlight Zone. Don't wrap it clean around the world, of course.

Last edited by combatmedic; 01-04-2012 at 09:19 AM.
combatmedic is offline   Reply With Quote
Old 01-04-2012, 09:27 AM   #83
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: New Year/New Setting: GURPS world design 'game'

Hmm, would it be a good or a bad idea for someone to make a rough sketch of the planet?

I mean, it would be nice with a rough map. will be easier to put in special locations that sort of stuff. Determine the width of the twillight zone, any major rivers or other bodies of water, mountain ranges and so on.

On the other hand. A map, however rough, might be too restricting.
Maz is offline   Reply With Quote
Old 01-04-2012, 04:03 PM   #84
Faolyn
 
Faolyn's Avatar
 
Join Date: Mar 2006
Location: Silver Spring, MD
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by combatmedic View Post
I expect that much of the dayside is hot, sun-baked desert. Most of the nightside is desert, too, but freezing cold.

Deserts can show a lot of variety in terrain and in lifeforms.
Other people mentioned oceans, giving me the image of thick, steamy tropical jungles, at least in a places. The areas closer to the twilight zone should be more like tropical grasslands. The...sun-facing pole? could, and probably should, be desert.
Faolyn is offline   Reply With Quote
Old 01-04-2012, 05:22 PM   #85
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by Faolyn View Post
Although, just to play devil's advocate, there could be a standardized time of some sorts based just on the say-so of the leaders or a religion*--when the bells of the temple ring, then businesses are supposed to close, for instance.

Because there probably will be some need for consistent times--a "night" time when it's normal, or at least common, for people to be sleeping. Or some way to avoid social problems of one person trying to sleep while others are hoping to conduct business/have lunch/etc. with him or her.
This is still in keeping with what I had in mind: time of day is arbitrarily imposed by the local power structure but won't be truly regular or consistent, and it will vary from town to town unless they set up some kind of semaphore. And even the number of days in a month will change from kingdom to kingdom.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 01-04-2012, 05:35 PM   #86
Faolyn
 
Faolyn's Avatar
 
Join Date: Mar 2006
Location: Silver Spring, MD
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by jeff_wilson View Post
And even the number of days in a month will change from kingdom to kingdom.
Well, there is a moon, right? So it won't be too inconsistent.
Faolyn is offline   Reply With Quote
Old 01-04-2012, 05:43 PM   #87
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by Maz View Post
Thats also how I imagined it. This leads to another question. Oceans?
Right now my vision is filled with dry rocky climate, with little to no oceans. Anyone have some interesting take on this?

Oceans are nice to have for when you play in the setting. For a change of pace, long journeys and so on. Also the idea of ursine ice-pirates just seem cool to me.


I know we have already established that the weather is extremely harsh and navigation very difficult. But still, those factors aren't as interesting if there isn't an oceans where they can cause problems :)
It's an old planet but a young world: the spin-stopping cataclysm wiped out the old crust to be remade with renewed tectonic activity so there are lots of young, steep mountains like the Himalaya, so that even with much of the water locked up in glaciers you can have some narrow but deep seas fed from the bottom of the ice sheets and channeled toward the terminator.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote
Old 01-04-2012, 06:34 PM   #88
combatmedic
Banned
 
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by jeff_wilson View Post
It's an old planet but a young world: the spin-stopping cataclysm wiped out the old crust to be remade with renewed tectonic activity so there are lots of young, steep mountains like the Himalaya, so that even with much of the water locked up in glaciers you can have some narrow but deep seas fed from the bottom of the ice sheets and channeled toward the terminator.
Sounds good to me.
combatmedic is offline   Reply With Quote
Old 01-04-2012, 07:25 PM   #89
Faolyn
 
Faolyn's Avatar
 
Join Date: Mar 2006
Location: Silver Spring, MD
Default Re: New Year/New Setting: GURPS world design 'game'

Quote:
Originally Posted by jeff_wilson View Post
It's an old planet but a young world: the spin-stopping cataclysm wiped out the old crust to be remade with renewed tectonic activity so there are lots of young, steep mountains like the Himalaya, so that even with much of the water locked up in glaciers you can have some narrow but deep seas fed from the bottom of the ice sheets and channeled toward the terminator.
I'm seeing some beautiful, impressive waterfalls and rainbows here. Also terrace farming.
Faolyn is offline   Reply With Quote
Old 01-05-2012, 01:58 AM   #90
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: New Year/New Setting: GURPS world design 'game'

So... the world is starting to take shape, like gods we are creating it and populating it with creatures. This is fun. But now to something more practical and annoying... the players. ;)



What do you imagine would be the default type of game to play in this world? Of course any creative GM could make such a world work with just about every type of gaming style as they please. But in my experience it works better when there is a sort of default play-style associated with a setting. This way you can build the world up to support this play style.

Right now, to me, it sounds like a world perfect for exploration and knowledge finding. But who would the players typically be? Would they only be humans? It doesn't sound like the other races lend themselves very well to being PC-race s(except maybe rouge-shapechangers).
But who would they be? Why would they want to go exploring? Do the humans of the world generally want to find out where they come from and more about the world, or are they just trying to survive?

The world also, currently seem pretty static. The war is over. The day and year do not change. Technology isn't advancing and so on.
We need some form of conflict to make gaming in the world more interesting.
Maz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.