01-01-2012, 04:17 AM | #11 | |
Join Date: Aug 2005
Location: Denmark
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
does it means there is an eternal dark and light side. Where the light side always have summer, and dark side always have winter? |
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01-01-2012, 04:24 AM | #12 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: New Year/New Setting: GURPS world design 'game'
Yes. The world is tidelocked. One side is always day, one side is always night, and there is a twlight zone in the middle.
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01-01-2012, 05:39 AM | #13 | |
Join Date: Sep 2009
Location: Los Angeles
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
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01-01-2012, 05:49 AM | #14 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
The moon has an association with misfortune and the forces of evil in most human lands due to its influence on quakes, tides, and vulcanism in various regions. In others it has an association with home and afterlife rewards, and features in obscure myths about the origin of the human race on another world.. Without daily rotation there are no solar tides and lunar tides are on a period of earthly weeks, making sea travel challenging even with favorable weather. As if in compensation for this, the compass and sunstone (feldspar) are well-known tools for navigation in most areas. Timekeeping on an hourly or even daily basis is problematical and local customs vary widely. Typically the arc of the moon from horizon to horizon is divided into 10 to 20 parts that are collectively labeled referring to their quantity or their relation to the moon. When the moon is not visible, division time is usually kept by body clocks of domestic animals where TL does not admit devices able to run for long periods unattended, and many popular farces use the plot device of tampering with the animals to mislead someone about the current "day". Last edited by jeff_wilson; 01-01-2012 at 05:57 AM. |
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01-01-2012, 05:50 AM | #15 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
We need to to keep one side in eternal day and one side in eternal night. That's established. The exact celestial mechanics are unimportant to me, but other posters may care more about such things. Feel free to elaborate on such matters if you like, just try to keep it compatible with previous posts (I'm not saying that your idea isn't compatible). |
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01-01-2012, 07:41 AM | #16 |
Join Date: Aug 2011
Location: Huntington, West Virginia
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Re: New Year/New Setting: GURPS world design 'game'
The people living on the day sight appear as reptiles, but are in fact shapechangers. For reasons unknown to the human inhabitants they always present a reptilian appearance when dealing with anyone in the twilight zone.
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01-01-2012, 08:20 AM | #17 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
I'm not sure I like the red dwarf, but I like the idea of a few stars and planets being naked-eye visible in the day-sky. Last edited by jeff_wilson; 01-01-2012 at 08:35 AM. |
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01-01-2012, 08:30 AM | #18 | |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
If this is a fantasy world, then the sunside and darkside parts of the world don't need to be completely uninhabitable, like it would in a sci-fi planet. Just inhospitable. Normal people could survive there, but it would be difficult. |
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01-01-2012, 08:32 AM | #19 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
Mmm...why would that be? Do they choose to assume reptilian form while in the twilight zone, or do they require sunlight, somehow, to look like humans?
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01-01-2012, 08:36 AM | #20 | |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
Quote:
The humans have magic as well, but it's the remnants of what they used before they were captured, so it's rather patchy and not necessarily very powerful--they had to reconstruct their entire magic system from memory, as they lost their books when they were enslaved. However, there are some people--possibly whole factions, possibly just individuals--who are attempting to reverse engineer their captor's magic for their own purposes. The problem is, if their captors are supernatural beings, then using their magic can have a... mutative effect on human casters. Last edited by Faolyn; 01-01-2012 at 08:41 AM. |
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