01-02-2012, 05:40 AM | #41 | |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
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01-02-2012, 05:48 AM | #42 |
Join Date: May 2011
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Re: New Year/New Setting: GURPS world design 'game'
The plant-analogues of the nightside are chemosynthetic organisms. Most of the oddly colorful organisms that form the base of the nightside food chain are subterranean, with fine filaments spreading into the rock around the many mineral springs. The portion of the organism that is above ground is primarily the reproductive organs, including flowers, fruit, and spore releasing mechanisms. Some of the visible flowers and fruit are iridescent, some are bio-luminescent, and some have structures that produce a distinct noise as the powerful wind blows through them.
As plant life on Earth proliferates where there is water, this life is richest where minerals circulate, whether by water or at the edges of tectonic plates. Volcanoes on nightside are peppered by life. Forests are always associated with earthquakes. For the animal life of the nightside, all of which is metallic like the ursines, eating the fruit of these plants has many dangers. The plants themselves have their own defenses, but in addition, the richest sources of nutrition are in places where hot sulphurous water might erupt from the ground, where a sudden lava flow might well from below, or an earthquake might suddenly strike. ---------------------------------- Screaming Melons! Dart Morellheads, firing a spray of sharp, fingerlong spores into any animals feeding nearby! A bumper harvest that portends the mountain will erupt! The gratitude of an ursine to whom a PC provides a meal! Last edited by Dammann; 01-02-2012 at 06:02 AM. |
01-02-2012, 05:48 AM | #43 | |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
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01-02-2012, 05:53 AM | #44 |
Join Date: May 2011
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Re: New Year/New Setting: GURPS world design 'game'
A good reason for the ursines to avoid the dayside: photosynthetic plants are deadly to nightside flora. They produce poison that prevents the filamentary root structure from branching. While there are some Screaming Melons on the dayside, they are more like a stunted Whistling Melon. Ursines and other fauna from nightside go hungry on dayside.
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01-02-2012, 05:55 AM | #45 |
Join Date: Mar 2006
Location: Silver Spring, MD
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Re: New Year/New Setting: GURPS world design 'game'
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01-02-2012, 06:55 AM | #46 | |
Banned
Join Date: Apr 2008
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Re: New Year/New Setting: GURPS world design 'game'
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01-02-2012, 07:31 AM | #47 |
Banned
Join Date: Apr 2008
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Re: New Year/New Setting: GURPS world design 'game'
Daysider reptiles are themselves an artificial species developed as servants by ancient sky-god-beings. They 'escaped' when the sky-gods anhiliated themselves in a fearsome conflict that defines a narrative ontology for this world's universe. As refugees, the reptilians used skygod technology to tidelock the world for their needs in the forgotten past. The native nightsiders were victimized by this action and have hated the daysiders ever since. The daysiders imported and enslaved the human soldiers to form a buffer against nightsiders in the twilight zone. The specifics of these events are mostly forgotten now.
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01-02-2012, 07:38 AM | #48 | ||
Banned
Join Date: Apr 2008
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Re: New Year/New Setting: GURPS world design 'game'
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Their metabolisms systems emulate lichens, but are operate much more rapidly because they are powered by the frequent lightninglike discharges that are normal for the night side. (They have Resistant to electrical shock and several levels of TempTol (cold).) As mentioned, they have massive bodies to retain heat, fur, and extrude metalic scales. Add then: The scales are grown from their vertebrae and protest their back shoulders and hips. Instead of paws, they have hooves to better protect against extreme ground temperatures. Below/forming their lower jaw/jowls they have twin trunk-like organs, fur-covered and retractable, that they can also use as manipulators. |
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01-02-2012, 07:42 AM | #49 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: New Year/New Setting: GURPS world design 'game'
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It's possible the magnetic field can have eddies that influence weather indirectly by an effect on lightning and ionized particles, so that the weather isn't totally determined by circulation within static atmospheric cells. This would allow changes over months or years. |
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01-02-2012, 08:15 AM | #50 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: New Year/New Setting: GURPS world design 'game'
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A queen bee can lay 2000 eggs a day, more than her own body weight. As the dragon queens are magical, choose a number somewhere in between those two. Keep in mind what kind of population is needed for a reptilian settlement, and what kind of mortality rate they'd face. And the queen could go through reproductive phases at will, but might need lots of feeding before and during one. If the reptilians are human descended, as Maz suggested, then perhaps male humans will have to be regularly acquired from the twilight cities, whereas the lower castes could be the result of unfertilised eggs, equivalent to drone bees. Quote:
How about this: There is one male dragon, the king, essentially, who stirs but rarely. His nest is at the world's hottest point, the day-pole, and is lined with reflective crystals that keep him bathed in solar radiation. The queen dragons can mate with him to produce real dragon eggs, but this doesn't happen often. They can also work great magics with him, perhaps in concert with other queens, for such things as opening wormholes to other worlds (e.g. for importing humans) or rearranging the planet's orbital mechanics (as suggested by Figleaf). Again, this happens rarely. Mostly, he spends his time basking and sleeping, building up a humungous magic reserve. To tie this to the history, the war with the nightside may have occurred when they managed to kidnap him, to bring light to their side of the planet, or to respin it. ETA: The king's activity could be linked to calendar, astrological, spiritual or mystical cycles, to keep his involvement in worldly affairs limited.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 01-02-2012 at 08:23 AM. |
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