01-06-2008, 07:12 AM | #1 |
Join Date: Oct 2006
Location: Sweden
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GCA and OpenRPG
Has anyone made an export filter from GCA to OpenRPG?
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01-07-2008, 09:05 AM | #2 | |
Join Date: Sep 2005
Location: Utah, USA
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Re: GCA and OpenRPG
Quote:
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01-07-2008, 10:11 AM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: GCA and OpenRPG
I had one, many moons ago, but it mostly just created dice roller macros for each skill. It wasn't very advanced and I stopped using OpenRPG for a few years. I think they're on a new version now.
However, it looks like our group will be headed back onto it in a month or two, so I'm going to need one again. Naryt, what's the spec on your nodes? how's it work? I used the Hero dice roller "back in the day" because it used the right basic success mechanic, IIRC. I may even have hacked it, I can't remember. Have things changed?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-07-2008, 11:21 AM | #4 | ||
Join Date: Sep 2005
Location: Utah, USA
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Re: GCA and OpenRPG
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Code:
<option selected="0" value=""><b>Acting (13)</b> [3d6.skill(13,?Modifiers)]</option> Quote:
Last edited by Naryt; 01-07-2008 at 11:27 AM. |
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01-07-2008, 12:36 PM | #5 |
Join Date: Oct 2006
Location: Sweden
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Re: GCA and OpenRPG
I take it the answer to my question is "No, not really. Not now anyway. check back later" :-)
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01-07-2008, 01:08 PM | #6 | |
Join Date: Sep 2004
Location: Canada
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Re: GCA and OpenRPG
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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01-07-2008, 01:25 PM | #7 | |
Join Date: Sep 2005
Location: Utah, USA
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Re: GCA and OpenRPG
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Thanks Bruno. |
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