05-06-2012, 04:35 PM | #11 | |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Quote:
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05-06-2012, 04:41 PM | #12 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
The precise way it's supposed to work is like this:
Power places a trap on the ground. Trap lasts until discharged or a set amount of time. The person that activates the trap is affected by it (the most basic effect being Double Knockdown or Side Effect: Stun). So no explosions, nothing like that. A fantasy magic trap placed on the ground. |
05-06-2012, 04:46 PM | #13 |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Something to keep in mind is that, if it's not an Area Effect, the victim of the trap will have to contact it directly. I'd suggest giving it at least a 1-hex Area if someone can trigger it by walking over it. A larger Area (but limited to only hit one target) would be appropriate if the attack can "leap" to the victim, like a bolt of lightning or narrow wave of force. If it also requires a to-hit roll, add Bombardment. Modifying the Range and Accuracy of the Innate Attack itself will only affect how the trap is placed.
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05-06-2012, 06:08 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
Quote:
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05-09-2012, 07:30 PM | #15 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
I bought PU4 and it has nothing that helps me :(
Not a bad supplement but a bit disappointing perhaps. I am at a loss. As far as I can see from your suggestions, nothing will let me create the desired effect without some work-arounds? |
05-09-2012, 07:48 PM | #16 |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Hrm, that is disappointing. If I were you, I'd just go with the Rapid Fire enhancement. As long as you keep it to modest levels (a max of ~7 "shots") it should be relatively balanced.
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05-09-2012, 07:55 PM | #17 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Making a static trap as a Power
Quote:
Maybe at higher levels they could stay. But for the basic, first level I need to make the ability to lay an effect filling one hex that triggers when someone moves into the hex to deliver the attack, and then disappears. |
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05-09-2012, 08:15 PM | #18 | |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
Quote:
Last edited by vierasmarius; 05-09-2012 at 08:19 PM. |
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05-09-2012, 09:10 PM | #19 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making a static trap as a Power
Quote:
The minimum range in GURPS is C. I don't think you need area effect for a trap that goes off in a hex. |
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05-09-2012, 09:18 PM | #20 |
Join Date: Nov 2009
Location: Oregon
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Re: Making a static trap as a Power
By my reading, that would require the victim to touch the trap itself - meaning they'd have to step directly on it, rather than just passing through the same hex. Basically, the "target" of the Delayed attack is the point at which it's placed, so without an area it only affects that one point. But stretching it to affect a single target in the same hex probably isn't a big deal.
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powers, witcher |
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