05-04-2012, 12:52 AM | #21 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Making a new limitation for Damage Resistance
It sounds fair, since it costs FP and a turn.
|
05-04-2012, 02:42 AM | #22 |
Join Date: May 2005
Location: Lynn, MA
|
Re: Making a new limitation for Damage Resistance
|
05-04-2012, 03:19 AM | #23 |
Join Date: Jun 2010
Location: Dreamland
|
Re: Making a new limitation for Damage Resistance
True, I'm just saying at the task at hand, it sounds fair. Even without it, it seems right, because what else would happen in this situation?
|
05-04-2012, 04:33 AM | #24 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
|
Re: Making a new limitation for Damage Resistance
Where is Fixed Duration? I can't find it.
EDIT: Found it! Reading... EDIT2: OK - Fixed Duration seems like just the thing we were looking for :) Now we just need a limitation called Self Only or some such. Then we're good to go. Thanks the_matrix_walker! Didn't know about Fixed Duration :-) Last edited by Grunker; 05-04-2012 at 04:44 AM. |
05-04-2012, 06:23 AM | #25 |
Join Date: May 2008
Location: CA
|
Re: Making a new limitation for Damage Resistance
No, but it would if you added 'Cumulative' to it. I'd suggest making it a -80% limitation on Cumulative that it can't actually add any extra DR to itself. That makes this version of Cumulative +80%.
Self Only on Affliction is probably -50%. I think this'll make the total value of the affliction about +0% once you add the other limitations, which means this ability will cost 10 points plus 1 point per point of Ablative DR. |
05-04-2012, 06:26 AM | #26 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
|
Re: Making a new limitation for Damage Resistance
Quote:
I am undecided, but I tend towards the above though. It's expensive, however... I mean, before you make the shield create at least 3 points of DR you're paying points for a strictly worse version of DR. From then on it gets insanely cheap though. But since the finished Sign will have predefined levels and will cost fatigue, I guess that's OK. |
|
05-04-2012, 11:40 AM | #27 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: Making a new limitation for Damage Resistance
Quote:
|
|
05-04-2012, 04:08 PM | #28 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
|
Re: Making a new limitation for Damage Resistance
The enhancements/limitations that are going to be added are; magical, requires gestures, costs fatigue and force field... So yeah, I tend to agree that it's too cheap...
fuuuuuuuuu- what to do, what to do... |
05-06-2012, 10:02 AM | #29 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
|
Re: Making a new limitation for Damage Resistance
I ended up going with a new limitation. For curious folk, this is where I ended up:
http://dl.dropbox.com/u/3613210/New%...onjured%29.pdf |
05-06-2012, 11:08 AM | #30 | |
Join Date: May 2005
Location: Lynn, MA
|
Re: Making a new limitation for Damage Resistance
Quote:
The only added drawback is that you would have to reactivate rather than maintain. |
|
Thread Tools | |
Display Modes | |
|
|