11-07-2013, 08:30 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Recurring themes in your games?
Do you have any themes or phenomena which regularly recur in your campaigns, perhaps even so frequently that you could make a drinking game from it? Take a shot if the villain is an Ancient Cult. Every time there are zombies, take a shot. Etc. And they shouldn't be commonplace, so "people have to drink or they die" wouldn't be valid.
My main recurring theme is Ancient Gods of Chaos, very H.P.Lovecraft-esque. They may not play a major role in the campaign, but they're always there.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
11-07-2013, 08:31 AM | #2 |
Join Date: Sep 2005
Location: Atlanta GA
|
Re: Recurring themes in your games?
I like conspiracies
|
11-07-2013, 09:11 AM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Recurring themes in your games?
For a long while, a lot of my campaigns had ape references, sometimes serious, sometimes little jokes (for example, in one of them I brought on as a minor character a Texas oilman named Jake Bonobo).
A number of my campaigns have had pregnancy as an issue—either a female PC becoming pregnant or a male one impregnating a girlfriend. That fits, I suppose, into the larger context of player characters being sexually active, and into my tendency to look for real consequences. Bill Stoddard |
11-07-2013, 11:28 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Recurring themes in your games?
Some of these are proper themes, while others are plots and still others are matters of characterization, but they're all recurring:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-07-2013, 12:34 PM | #5 |
Join Date: Sep 2008
Location: near London, UK
|
Re: Recurring themes in your games?
I feel my players should probably list my recurrent themes (and they are welcome to do so if they read this), but some I often think about are:
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
11-07-2013, 12:41 PM | #6 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Recurring themes in your games?
|
11-07-2013, 01:03 PM | #7 |
Join Date: Nov 2007
|
Re: Recurring themes in your games?
* NPCs have multiple Aliases/ Identies. Especially the BBEG.
* Not all monsters deserve to be slain. Some are helpful. * Evil will try to cut down everything around it; including other evil. Good will cooperate with good and oppose evil. This is why good will inevitably win. If good is smart enough to pit one evil against another. * The 'Kill everything' mentaility of Hack 'n Slash will often get you in deep deep trouble. Even killed. * Interplaner/ Interstellar/ Interplanetary/ Interdimensional travel is necessarily rare and difficult. |
11-07-2013, 01:13 PM | #8 |
Join Date: Feb 2011
|
Re: Recurring themes in your games?
I've ran one game to completion so far and started at least two others. In each case, I either started out with a grand plot or used a prefab adventure and then thought up a grand plot that it could turn into. In the case of the two games that I started, they just kind of fizzled out as a good number of play-by-posts do. For the one that actually ended, we reached the end of the prefab. As I was just giving our main GM a rest and I told no one of my grand plans, they all thought that was the end. Last edited by kaulesh; 11-07-2013 at 01:22 PM. |
11-07-2013, 04:14 PM | #9 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
|
Re: Recurring themes in your games?
In my games, there's always a way to succeed without using violence.
It's never taken (EDIT: well, almost never), but it's always there...
__________________
Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. Last edited by robkelk; 11-07-2013 at 04:33 PM. |
11-08-2013, 02:09 PM | #10 |
Join Date: Sep 2008
|
Re: Recurring themes in your games?
Strangely, the theme of my 2ED DND Al-Qadim campaign seems to be evangelism. Which shouldn't be weird. Religion's a big part of the setting, and I have two cleric players. But neither of them ever play social characters or are extroverts! Their roleplaying is convincing, their dices are on fire, and the NPCs respond positively.
They talk when they should fight, they fight when they should run, and they keep winning way above their weight class. They're getting a REP. It'll come back to haunt them. But probably in a positive way, since they've been really positive about it. |
Tags |
campaigns |
|
|