Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-25-2008, 07:44 AM   #1
fredo01
 
Join Date: Sep 2007
Default Fantasy question

How often do you use active gods in your fantasy settings? Do you like when GMs use active deities in their fantasy campaigns? Would fantasy be better with or without them?
fredo01 is offline   Reply With Quote
Old 02-25-2008, 07:57 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Fantasy question

Quote:
Originally Posted by fredo01
How often do you use active gods in your fantasy settings? Do you like when GMs use active deities in their fantasy campaigns? Would fantasy be better with or without them?
I have no opinion about whether fantasy as such is better with or without active gods; that depends on the specific fantasy campaign. In my own fantasy campaigns, I've sometimes had supernatural abilities based on appeals to the gods; I've never had gods appear on stage as characters, unless you count the campaign where all the PCs and a few NPCs were human avatars of God and Goddess.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 02-25-2008, 07:58 AM   #3
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: Fantasy question

It's funny how the simplest questions are the hardest to answer.

By "active" I guess you mean who plays an active roll and "step in" and show up as an NPC, right?

I have never ever done this in any of the fantasy games I've run. The closets things has been people working for deities, such as angels or demons.



I don't know if I like it or not, I have never tried it. It really, REALLY depends on how it is done. In general I don't like NPC's who are just more powerful than me as a player and there's nothing I can do about it, that is, unless they do not take an active part in the story but only act as guides, 'quest givers' and so on.



In general I would say "better without them" but then I am currently planning a game where the players will actually play gods so... again, it depends on how it is done.
Maz is offline   Reply With Quote
Old 02-25-2008, 08:04 AM   #4
fredo01
 
Join Date: Sep 2007
Default Re: Fantasy question

I am sorry if I havent been clear enough. By active, I mean gods who plot, take action through humans or avatars,grant their followers powers or rain destruction upon those who they feel need to be punished, as opposed to gods who dont exist at all or simply cant interfere with mortals.
fredo01 is offline   Reply With Quote
Old 02-25-2008, 08:17 AM   #5
kmunoz
 
kmunoz's Avatar
 
Join Date: May 2006
Location: Seattle, Washington
Default Re: Fantasy question

Quote:
Originally Posted by fredo01
I am sorry if I havent been clear enough. By active, I mean gods who plot, take action through humans or avatars,grant their followers powers or rain destruction upon those who they feel need to be punished, as opposed to gods who dont exist at all or simply cant interfere with mortals.
I generally don't have gods on stage in any significant way other than as the apparent source of some followers' powers, and the explained source of various natural and historical phenomena. In the real world, no religion exists for which divine intervention occurs on a regular and empirically testable basis. (That's not to say the divine doesn't exist; but non-believers generally don't ever see someone else's god.) Even in religions where divine intervention is a common motif, as with the Classical Greek and Hellenistic gods, much of the religious devotion relies on the mystery of that intervention. To have gods interacting noticeably (to outsiders) with the world is to reduce or alter the sacredness of their existence. I suspect that would result in a form of religion radically different from anything historical humanity has ever seen. Indeed, I suspect it would stop being religion altogether.

So in my settings it's not that the gods don't exist or can't interact with mortals... it's that their interactions are much more akin to their real-world analogues, and retain the sacred and mysterious quality that is in many ways essential for the development of a realistic religion.
__________________
Natural Encyclopedia: 660 GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 160 entries
(last updated 2009...someday I will revisit.)
kmunoz is offline   Reply With Quote
Old 02-25-2008, 08:26 AM   #6
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Fantasy question

The most I've done is have gods who grant spells and/or powers to followers of their choice. I really don't like the gods stepping in to interfere on the mortals' behalf.

Occasionally, such as the one D&D game where I had a goblin paladin show up, I have some IC references to "oh, the goddess of reincarnation was careless with placing that soul," or some folks mentioning a god's displeasure being manifest through natural disasters such as earthquakes, tornados, or hurricanes, but no lightning bolts out of clear skies or anything truly blatant.

There was one plot arc which had the PCs trying to retrieve an ancient artifact said to have been forged by one of the gods - a spear head created by the goddess of lust that had recently been stolen from the temple relicuery(sp!) of the goddess of love, but even that was more temple priestesses trying to keep a dangerous object from the public's hands than it was an outright decree from the love goddess.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 02-25-2008, 08:27 AM   #7
jspade
 
jspade's Avatar
 
Join Date: Aug 2004
Location: Top of the deck
Default Re: Fantasy question

My PCs are active gods.
__________________
[][] C. Lee Davis
© 2014 C. Lee Davis, some rights reserved
jspade is offline   Reply With Quote
Old 02-25-2008, 08:40 AM   #8
MacGregor
 
MacGregor's Avatar
 
Join Date: Jun 2005
Default Re: Fantasy question

I use gods as plot devices, starting quests and the like. And of course givers of divine powers for characters. Occasionally the players may even met one of the gods, although they've never actually traveled with the group.

Having gods in the world (or not having them,) does change the feel of the game, but I don't think one is better than the other.
MacGregor is offline   Reply With Quote
Old 02-25-2008, 08:43 AM   #9
Kaldrin
 
Kaldrin's Avatar
 
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
Default Re: Fantasy question

Depending on the campaign I have very active, semi-active or absent deity interaction with the players. The flavour of the game really isn't really impacted in a sense that the gods do something extraordinary, but more based on the culture and overarching feel of the belief systems of the PCs.
__________________
-safe from the children born as ghosts
Kaldrin is offline   Reply With Quote
Old 02-25-2008, 02:30 PM   #10
sjard
Stick in the Mud
 
sjard's Avatar
 
Join Date: Aug 2004
Location: Rural Utah
Default Re: Fantasy question

<sigh> As I was trying to type before a power blip erased everything I'd gotten down to that point...


For my current campaign it depends on what you mean by gods.

I'm running a series of timeline creation campaigns seperated by about 50 years between each. The first campaign started at TL 0 when the tribe's patron spirit (not quite yet a true god) created the whole tribe out of nothingness, all roughly the same physical age (young adult), all speaking the same language, and all with some basic knowlege required to survive (fire building was granted to the spirit's chosen shaman and has currently been kept secret for the power play aspect).

At current the tribe has developed very crude stone tools (edges are just emerging), and have effectivly destroyed one tribe. This has given them a handful of slaves to improve things for them, and has allowed their spirit to enslave that tribe's spirit granding her (a female spirit who has chosen a thorn bush for her totem) most of the enslaved spirits power.

The idea behind this is that when enough spirits have been enslaved (and ultimately absorbed into one) the surviving spirits will become true gods. At the lower power levels they are more involved in their followers lives, in increasingly powerful ways, but ultimately will aquire so many followers that they will become less involved with their people. To the point where, when (if we can manage to keep playing that long) we reach a more modern age (maybe TL 4-5) their involvement will be so rare as to be something believed never really happened.
__________________
MIB #1457
sjard is offline   Reply With Quote
Reply

Tags
fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.