03-08-2016, 04:35 PM | #1 |
Join Date: Jan 2009
Location: Indaiatuba/SP Brazil
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Big Game Hunter
Hello guys! Here's another one, but first a little background:
Here on Brazil, Call of Cthulhu is very famous and is one of the oldest rpgs we play here. There's a blog (Mundo Tentacular) or translated to english: Tentacle World. There's new occupations, scenarios, just plain horror and cosmic articles (good stuff, and i believe there's a english version) Anyway, the blogger created a new occupation: Big Game Hunter, and there's a trait in that occupation that makes the hunter immune to fear or panic, or horror, or any sort of mental breakdown during combat. Although all the effects take place AFTER combat (making fright checks and etc) How do i translate that to our beloved gurps? |
03-08-2016, 05:24 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Big Game Hunter
Unfazeable (Emergencies Only -30%) [11].
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03-10-2016, 07:03 AM | #3 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Big Game Hunter
I'd call what you're describing Unfazeable + Post-Combat Shakes. The character doesn't waver during the fight itself, but has a significant chance of collapsing into a trembling wreck afterward.
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