01-22-2015, 05:44 PM | #71 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cost of HT.
Problems like that are usually indications that the effects shouldn't be packaged together in the first place.
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01-22-2015, 05:51 PM | #72 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Cost of HT.
I routinely build very playable character with -70 to -100 worth of Disadvantages without taking reduaced stats.
My good align clerics have -50 worth of Disadvantages tied up into his Pact the power abilities before we get into personalising disadvantages. |
01-22-2015, 06:14 PM | #73 |
Join Date: Feb 2013
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Re: Cost of HT.
Challenge accepted!
I think it could be done, but it probably requires a mix of social and physical handicaps. Perhaps you're a Quasimodo-type.
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01-22-2015, 06:28 PM | #74 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cost of HT.
IQ! at 20/level at least lets 10 and 15 points Talents something other than poor choices for purely mental skills.
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01-22-2015, 06:53 PM | #75 | |
Join Date: Jun 2013
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Re: Cost of HT.
Quote:
As far as "plausibly" goes, I'm with Agemegos: I can imagine an intelligent character who's not particularly perceptive or resolute, and all the permutations thereof. Heck, what does Hard to Kill even mean, and why does it correlate with how much weight I can lift? Unplayable? How about a older gentleman with Bad Back [-15], Bad Sight (Mitigator: Glasses) [-10] and a Sense of Duty (Nation) [-10] who's Chummy [-5], Selfish [-5] and Sleepwalks [-5]? He's genuinely a well-intentioned man, but he considers himself to be excellent company and unconsciously expects people to defer to his age, experience and "altruism." Maybe he's a veteran, and drops Sleepwalks for Wounded [-5]. How about a naive, driven young woman with ST -1 [-10], Curious [-5], Gullibility (15-) [-5], Klutz [-5], Obsession (Earn Recognition in Scientific Community) [-5], Pacifism (Reluctant Killer) [-5], Shyness [-5], Truthfulness [-5], and Workaholic [-5]? I've basically just written down the disad list for Hermione Granger, or Simmons from Agents of SHIELD, or loads of other characters that don't bring "unplayable" immediately to mind. |
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01-23-2015, 04:45 AM | #76 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cost of HT.
Those examples still seem difficult to play and highly annoying for fellow gamers. Yet those still don't approach the 50% for more than 110 point characters which is a somewhat low powered game.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-23-2015, 07:39 AM | #77 |
Join Date: Aug 2007
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Re: Cost of HT.
That's a very poorly balanced trade off. It's like throwing out the baby so you can drink the bath water. Just get rid of 10 and 15 pt Talents. Don't screw up the rest of the system so they don't look as ill-conceived.
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Fred Brackin |
01-23-2015, 07:50 AM | #78 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cost of HT.
Reducing their price makes them over powered.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-23-2015, 08:05 AM | #79 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Cost of HT.
It's probably more a problem that Skills are too expensive compared to Attributes. This becomes extra-obvious for Per-based skills, but is true for other skills too. DX is probably the only exception, maybe. (While Basic Speed is probably overpriced.)
I feel that hypothetical 5e if it ever comes, should have ST as-is, DX! as a standalone at [15] or so, IQ! as a standalone at [15], Per and Will at something like [5-8], HT probably at [10-15] (and includes FP), Basic Speed as a standalone attribute that is not included in DX/HT. And skills might benefit from going from a [+1, +1, +2, +4, +4...] progression to a [+1, +1, +2, +3, +3...] progression. Last edited by vicky_molokh; 01-23-2015 at 08:25 AM. |
01-23-2015, 08:23 AM | #80 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Cost of HT.
Quote:
And note those are 8 distinct disads, all of them having unique effects, rather than being simply a modifier to a more general stat (so that simulation happens automatically). Furthermore, 7/8 of them are mental disads. I don't like it. |
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Tags |
attributes, cost, house rule |
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