11-24-2016, 02:08 AM | #11 |
Join Date: Aug 2016
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Re: Independent Innate Attack
Yeah, I got that.
How would you suggest that I make it balanced? Thanks. Last edited by Shaun; 11-24-2016 at 02:20 AM. |
11-24-2016, 02:40 AM | #12 | ||
Join Date: Aug 2016
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Re: Independent Innate Attack
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How would I give it 360 vision? Right now I'm leaning towards: 360 Vision (Panoptic 2 +60%, Single Skill (Halo) -20%; +40%) [35]. Does that sound right? The Halo isn't exactly a Skill. I guess I could call it Single Skill (Innate Attack). Is there a limitation which would work better (and preferably make it cheaper...)? |
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11-24-2016, 02:51 AM | #13 |
Join Date: Aug 2016
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Re: Independent Innate Attack
Speaking of points...
Both the Innate Attack and the Extra Attack (or whichever route we determine is balanced) are divinely granted. I'm giving both Holy -10%. Incidentally, I've also added an extra Pact -5% vow. Do these count as Holy Might Abilities which benefit from my Holiness for skill rolls? |
11-24-2016, 03:08 AM | #14 | |
Join Date: Aug 2016
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Re: Independent Innate Attack
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The Halo counts as a the weapon/shield mount to the innate attack. Why Force Extension though? Then would I make this Reflexive +40%? Extra Arm 1 (Force Extension, +50%; Shield Mount, -80%; Reflexive +40%) [11] |
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11-24-2016, 03:28 AM | #15 | |
Join Date: Aug 2016
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Re: Independent Innate Attack
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To answer your question, since it's meant to represent a sort of divine intervention, I would think that it would have the potential to work while unconscious (assuming that I have the points to entreat my deity to act on my behalf). Right now, I'll go with Reflexive wakes you upon activation, this is at -4 to my parry. What would you propose the points cost be for unconscious as well? Awake only is a moot point to me, since that's not what I'm looking for, but feel free to discuss the points value here as well. Thanks. |
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11-24-2016, 03:58 AM | #16 | |
Join Date: Jul 2008
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Re: Independent Innate Attack
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11-24-2016, 06:12 AM | #17 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Independent Innate Attack
Nope. No need to buy Extra Attack to use an IA to parry. You will have to buy up its Rate of Fire if it's a ranged attack, though.
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11-24-2016, 08:12 AM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Independent Innate Attack
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OK skip the gadget than but add Divine so ATR is now 20 points with -80% in limitations. Duplication is still probably better though if you want the 360 vision. Duplication (Single Skill (specific form), -20%; Divine, -10%; -30%) [25] and Alternate Form (Divine, -10%; Once On, Stays On, +50%; +40%) [21] So for 25+21=46 points you have a Halo as a duplicate you can turn on or off. It will take 10 seconds to form (the time for the AF to work is a feature, you can lower it with reduced Time or even add Reflexive to Duplication and AF if the Halo can turn itself on). Than build the Halo as a racial template "Divine Halo" with as many points as you have in your racial template (0 points if your human) or add more if it needs it. The Once on, Stays on changes it from 90% to 100% though. But lower ST and with disadvantages like Sessile, Portable and Pact you can lower its cost enough to probably work. The ATR build will be cheaper and simpler but the AF build gives you more flexibility and works even if your main form is unconscious or helpless.
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11-24-2016, 12:00 PM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Independent Innate Attack
Force Extension means that there isn't actually an arm to grapple, or to attack directly in combat, or to be hit by a random hit location roll.
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11-25-2016, 09:48 PM | #20 |
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Re: Independent Innate Attack
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attack, gurps, independent, innate, powers |
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