08-19-2018, 05:02 AM | #1 |
Join Date: Jan 2018
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the CA heresy
well,
since we are talking about heresies what about my CA (Covered Arc) heresy? CA is now based on the hexspine toward which the figure points, and includes both hexes formed by that hexspine. Thus now we have two front hexes instead than three. Rear facing are the two opposite hexes (instead than only one), side facing are the two remaining hexes as usual. Who plays tactical wargames like Panzer Leader or Advanced Squad Leader understands what I'm saying. In these games units have just two "front" hexes and the counter points toward an hexpine (and not toward an hexside like in Melee). What changes in our tactical man to man combat game using this new house (heretic, I know) rule? I have only lightly playtested this version but it seems the combat is more dynamic (more movement) since now characters engage only two opponents at time. Also is less deadly since any attacker has only two possible targets and not three. Also cooperative actions/ tactics and team work is more important, since each character has TWO rear hexes and need more help and protection from his friends. Also HtH is more common . In general there are more options and combat is less static. But I never fully playtested it. We did just a couple of fights 4 vs 4 and 5 vs 5 to test it. no problem at first sight. anyone ever tried this? Opinions? |
08-19-2018, 12:19 PM | #2 | |
Join Date: Jul 2018
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Re: the CA heresy
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08-19-2018, 02:31 PM | #3 | |
Join Date: Jan 2018
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Re: the CA heresy
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I believe that shifting is not allowed if you shift out of the front hexes of an enemy (i.e. you cannot disengage using the shift option). as we noticed these rules require more attention and planning to avoid side/rear attacks and a more strict collaboration among the components of the group. yes "zoc" is reduced, so audacious enemies can penetrate more easily in deep, but while I think it is realistic, they also risk more. |
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08-19-2018, 07:55 PM | #4 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: the CA heresy
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If you have a solid line you're sort of protected from this but in a duel whoever loses the initiative is in big trouble. Probably they run away for a turn, and if they can't run they get hit. Or you could allow post-second-move rotation for the first mover. You could also say left side hex is covered by a shield, and the right side hex is a valid attack target (at least for a one-handed weapon). (Assuming a right-handed figure.) |
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08-20-2018, 02:47 AM | #5 | |
Join Date: Jan 2018
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Re: the CA heresy
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We never noticed problems, and we played for years this way |
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08-20-2018, 03:16 AM | #6 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: the CA heresy
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What the rules say is that you can shift one hex, staying ADJACENT to figures that you are engaged with. There is no restriction that you must stay in their front hexes. Warm regards, Rick. |
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08-20-2018, 03:34 AM | #7 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: the CA heresy
Rick is correct. The only way to avoid this is to engage the enemy “head on.” In other words, you engage with the centre hex of your 3 front hexes. This means the enemy can only shift to one of the other front hexes. If you are engaged on either the left front or right front hex, the enemy can shift to a side hex.
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08-20-2018, 07:50 AM | #8 | |
Join Date: Jan 2018
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Re: the CA heresy
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I have asked confirmation to an old player of the first historic group playing TFT in my town. When I first joined the group, this was the way they played. Later, with me as GM, we mantained this house rule (you can turn the facing in any direction but the shift is allowed only if you remain engaged) because this appeared us better. So, even the heretical variant above, was playtested using the shifting limitation and worked pretty well. I admit that the hexpine facing variant is not exactly good if the player moving second can always gain a side shot making a free shift as per RAW... |
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08-21-2018, 06:30 PM | #9 |
Join Date: Jul 2018
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Re: the CA heresy
The copies of Melee & Advanced Melee I have disagree on this. Melee doesn’t allow shifting out of the front hexes of any figure that has engaged you. Advanced Melee, however, only says that you have to stay adjacent to them.
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